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  #1  
Unread 21st April, 2014, 08:34 AM
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zavateandu zavateandu is offline
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Default NEWNET v0.9 released

Hello all
As you many know or not TimTim that made a great job with the newnet for the future of the unreal 99 has finally released for us the newnet revolution

you can download all the files and read about it.

http://www.globalunreal.com/forums/v...hp?f=41&t=2056

played a lot on newnet servers and i can say it makes the difference
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  #2  
Unread 31st January, 2015, 10:55 AM
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@timtim

are you intending on fixing some of the minor issues with Newnet which gust fixed in his version or is 9b.. the final ?

for example re-linking bots to use weapons properly
be able to explode bots.
in short - basic bot support?

other minor issues with rocket-launchers etc/
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  #3  
Unread 31st January, 2015, 01:23 PM
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The last is 9.9 http://unrealtournament.99.free.fr/u...realv0_9_9.zip
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  #4  
Unread 17th February, 2015, 01:31 AM
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Question issues with playerskins

seem to be having some issues with player skins not working on server;

Code:
MapVoteX: StartMutator: NewNetUnrealv0_9.NewNetServer
UTPure: ###############################
UTPure: #          NewNetUnreal       #
UTPure: #          Beta v0.9          #
UTPure: ###############################
UTPure: 
UTPure: You need to add 'ServerPackages=BP1Handlerv0_9' for PlayerPack[0] to load
UTPure: You need to add 'ServerPackages=BP4Handlerv0_9' for PlayerPack[1] to load
UTPure: 
UTPure:  Protection is Active!
UTPure: 
UTPure: ###############################
MapVoteX: StartMutator: NewNetWeaponsv0_9.PureStat
MapVoteX: StartMutator: 2k4Combos.CombosSA
ScriptLog: ### 2k4Combos Initialized v1.0 - © )°DoE°(-AnthraX 2004
and when connecting to server this is in .log's

Code:
DevNet: Join request: DM-Deck16][?Name=IT?Class=BotPack.TMale2?Team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Malcom?Voice=BotPack.VoiceMaleTwo?OverrideClass=?Checksum=NoChecksum
ScriptLog: Team 0
ScriptLog: Login: IT
ScriptLog: Attempted to use illegal skin from package SoldierSkins for Soldier
ScriptLog: Failed to load SoldierSkins.blkt3 so load SoldierSkins.blkt3
ScriptLog: Attempted to use illegal skin from package SoldierSkins for Soldier
ScriptLog: Failed to load SoldierSkins.blkt4Malcom so load SoldierSkins.blkt4
ScriptLog: Attempted to use illegal skin from package SoldierSkins for Soldier
ScriptLog: Failed to load SoldierSkins.blkt1T_0 so load SoldierSkins.blkt1
ScriptLog: Attempted to use illegal skin from package SoldierSkins for Soldier
ScriptLog: Failed to load SoldierSkins.blkt2T_0 so load SoldierSkins.blkt2
Log: Possessed PlayerPawn: bbTMale2 DM-Deck16][.bbTMale0
newnet config;

Code:
[NewNetUnrealv0_9.UTPure]
bUTPureEnabled=True
Advertise=1
AdvertiseMsg=1
bAllowCenterView=False
CenterViewDelay=1.000000
bAllowBehindView=False
TrackFOV=2
bAllowMultiWeapon=False
bFastTeams=True
bUseClickboard=True
MinClientRate=12000
bAdvancedTeamSay=True
ForceSettingsLevel=2
bNoLockdown=True
bWarmup=True
bCoaches=False
bAutoPause=False
ForceModels=0
ImprovedHUD=1
bDelayedPickupSpawn=False
bTellSpectators=False
PlayerPacks[0]=BP1
PlayerPacks[1]=BP4
PlayerPacks[2]=
PlayerPacks[3]=
PlayerPacks[4]=
PlayerPacks[5]=
PlayerPacks[6]=
PlayerPacks[7]=
DefaultHitSound=2
DefaultTeamHitSound=3
bForceDefaultHitSounds=False
TeleRadius=210
ThrowVelocity=750
bForceDemo=False

[NewNetWeaponsv0_9.PureStat]
bEnabled=True
any idea's anyone?

also clientside something weird happens with goo gun (playing bots atm)

Code:
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
ScriptWarning: NN_UT_BioGelOwnerHidden DM-Deck16][.NN_UT_BioGelOwnerHidden0 (Function NewNetWeaponsv0_9.NN_UT_BioGelOwnerHidden.Tick:002F) Accessed None
^^ causes lag when this happens..

Last edited by back4more : 17th February, 2015 at 02:47 AM.
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  #5  
Unread 8th May, 2015, 02:44 AM
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As someone who has never heard of Newnet before, it is incredibly frustrating that there is absolutely no explanation of what Newnet actually is.

Also with mandatory registration to even view that forum, I'm wondering if they actually want people to download... whatever it is.

Would be appreciated if someone can enlighten us/me.

Edit: from several searches it seems as though it's enhanced netcode and hitscan... and a bunch of other random stuff.
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Last edited by dizzy : 8th May, 2015 at 02:52 AM.
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  #6  
Unread 8th May, 2015, 09:02 AM
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Dizzy, information about newnet can be found here. Yes you must register...

http://www.globalunreal.com/forums/v...hp?f=41&t=2056
http://www.globalunreal.com/forums/v...php?f=4&t=1025

@admin (yes the user account named) make a duplicate of the page and post it on your forum for public view please. If already done, please post it anyway? I don't know if Global Unreal have easy forum auto verification or what.
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Last edited by Chamberly : 8th May, 2015 at 09:10 AM. Reason: Need Medor attention...
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  #7  
Unread 8th May, 2015, 10:17 AM
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Already do 21 Août 2014 http://unrealtournament.99.free.fr/f...hp?f=51&t=2677

The file have here a full readme added http://unrealtournament.99.free.fr/u...realv0_9_2.zip
Old_Netcode_vs_NewNet http://unrealtournament.99.free.fr/u..._vs_NewNet.zip


BUT the last is http://unrealtournament.99.free.fr/f...hp?f=51&t=2808
NewNetUnrealv0_9_15 http://unrealtournament.99.free.fr/u...ealv0_9_15.zip
BPHandlersv0_9_15 http://unrealtournament.99.free.fr/u...ersv0_9_15.zip
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Last edited by admin : 8th May, 2015 at 10:34 AM.
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  #8  
Unread 8th May, 2015, 11:43 AM
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Noooo v15 is not the latest release ffs... it's only beta and broken! v15 was never the official release! God...
It was built for my sniper mod and nothing else, everything else is just ignored and skipped so it's in some buggy progress. Please STOP referring v15 is latest release. (I blame tim for using the name 0_9_15, should've be named differently but whatever I won't be renaming it like numbers from now on.)
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  #9  
Unread 8th May, 2015, 01:27 PM
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^^ it's the one i passworded

May be the NewNetUnrealv0_9_14 work better the 0_9_2

You can found it at the same place
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  #10  
Unread 8th May, 2015, 01:38 PM
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This NewNet Is AWESOME!

Looks exactly like UTPure.
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  #11  
Unread 8th May, 2015, 01:45 PM
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I think the latest was 096? But I may be wrong on that too.
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  #12  
Unread 8th May, 2015, 02:10 PM
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* Konata thinks this thread is causing confusion.
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  #13  
Unread 8th May, 2015, 02:24 PM
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It's fine. I just don't remember what is the actual release. Tim gonna hate me for that.
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  #14  
Unread 8th May, 2015, 04:59 PM
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Hey just play on unrealkillers with the 15 so ... ?
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  #15  
Unread 9th May, 2015, 05:29 AM
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no, not v15 it's not that high.
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  #16  
Unread 9th May, 2015, 09:40 AM
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UK ig server http://unrealtournament.99.free.fr/images/Shot0002.JPG
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  #17  
Unread 9th May, 2015, 11:35 AM
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hmm. well hell this is gonna have some mismatch. but w/e.
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  #18  
Unread 9th May, 2015, 01:10 PM
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Quote:
Originally Posted by Chamberly View Post
hmm. well hell this is gonna have some mismatch. but w/e.
Just test there is no mismatch it's the same used
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  #19  
Unread 30th September, 2015, 09:08 PM
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What's te password of the 0.9.15?
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  #20  
Unread 30th September, 2015, 10:57 PM
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not public, we expect a 0.9.20 in future
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