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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament 2003/2004 > UT2003/4 Server - General Chat

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  #1  
Old 7th July, 2004, 03:02 PM
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Stark Stark is offline
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Default Any idea's?

Getting failures intermittenly. Has happened twice since the server was started about 12 hours ago....
See Red below:

MasterServerUplink: Connection to ut2004master2.epicgames.com established.
Approval APPROVED
Master server requests heartbeat 0 with code 21600
Master server requests heartbeat 1 with code 21600
Master server requests heartbeat 2 with code 21600
Master server assigned our MatchID: 0
Master server connection failed
Attempting to reconnect to master server
Resolving ut2004master1.epicgames.com...
MasterServerUplink: Resolved ut2004master1.epicgames.com as 207.135.145.6.
MasterServerUplink: Connection to ut2004master1.epicgames.com established.
Approval APPROVED
Master server requests heartbeat 0 with code 41160
Master server requests heartbeat 1 with code 41160
Master server requests heartbeat 2 with code 41160
Master server assigned our MatchID: 0
Master server connection failed
Attempting to reconnect to master server
Resolving ut2004master1.epicgames.com...
MasterServerUplink: Resolved ut2004master1.epicgames.com as 207.135.145.6.
MasterServerUplink: Connection to ut2004master1.epicgames.com established.
Approval APPROVED
Master server requests heartbeat 0 with code 23628
Master server requests heartbeat 1 with code 23628
Master server requests heartbeat 2 with code 23628
Master server assigned our MatchID: 0



This is where it is sitting now...Thanks!


Also -- with a 3MB/down and 1MB/up anyone know what my optimal client netspeed should be set at? I have the max players at 16 right now.
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  #2  
Old 9th July, 2004, 01:05 PM
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Stop double posting
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  #3  
Old 9th July, 2004, 02:27 PM
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What are you talking about jackass? How about offer some suggestions instead of being a stupid ass? Like your mother always told you, if you don't have anything to add don't add anything at all. Now get back in school!
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  #4  
Old 9th July, 2004, 03:34 PM
BLTicklemonster BLTicklemonster is offline
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God
All
Mighty.


This place is turning in to UTZC.
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  #5  
Old 9th July, 2004, 03:41 PM
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8000 is the rate I have my server at for Client rate.

As for the failed connection, I was getting that alot at previous updates, but now I do not see them. What OS and Update are you running? Also are you behind a Cable/DSL Router/Firewall ?
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  #6  
Old 9th July, 2004, 03:49 PM
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I installed the latest patch onto my server...I assume if a client was the latest patch that they would not be able to connect.

I am running this in Windows 2003 Server on a Cable connection (3Mb down/1Mb up) behind a Netgear RT314 Router. I have the default Windows Firewall turned on but have opened all the ports that I opened on my router as well.

Should I maybe re-install the patch and knock down the Client speed to 8000? I am grasping at anything right now as this is driving me insane (if you couldn't tell )

Thanks for your help!!
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  #7  
Old 9th July, 2004, 04:20 PM
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You should not have to install the patch again if you have already done it. The max client speed needed for Internet play is 7500 but I set it to 8000. Another question, in your server.ini what are the settings in the following section ? Are they set like this

[IpDrv.MasterServerUplink]
DoUplink=True
UplinkToGamespy=True
SendStats=True
ServerBehindNAT=True
DoLANBroadcast=False
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  #8  
Old 9th July, 2004, 05:19 PM
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Quote:
Originally Posted by Stark
What are you talking about jackass? How about offer some suggestions instead of being a stupid ass? Like your mother always told you, if you don't have anything to add don't add anything at all. Now get back in school!
Nice behavior for someone who expects help...
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  #9  
Old 9th July, 2004, 07:14 PM
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I should kick your f***en ass. Little kid
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  #10  
Old 9th July, 2004, 07:25 PM
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Little kid....hah...

Your a Board troll. I would be willing to bet your still in high school. Oh an how manly of you to act like a hard ass on a message board. A real tough guy. Grow up little one.
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  #11  
Old 9th July, 2004, 07:35 PM
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You guys, this is not the game, it is a place to discuss how to get the the game to work. I Probably older than all of you together so lets resolve this guys problem and move on.
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  #12  
Old 9th July, 2004, 07:37 PM
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Quote:
Originally Posted by [ILB] Pebbles
You should not have to install the patch again if you have already done it. The max client speed needed for Internet play is 7500 but I set it to 8000. Another question, in your server.ini what are the settings in the following section ? Are they set like this

[IpDrv.MasterServerUplink]
DoUplink=True
UplinkToGamespy=True
SendStats=True
ServerBehindNAT=True
DoLANBroadcast=False
Everything is the same accept the NAT line. I have changed it to True and back to False as it seemed to make no difference.

I have been talking with a UT junkie here at work and he has been scouring my files and found a couple of things that I need to try:

First..
KickToMenu=Xinterface.UT2NetworkStatusMsg (I have no idea what this is and it was not in my .ini)

Second..
MapNamePrefixes= (your .ini doesn't have this equaling anything. At the very least you would want "MapNamePrefixes=DM" since you have a death match server. Mine reads "MapNamePrefixes=DM,DOM,CTF,BR,AS,ONS,VCTF,JB" . What that means is the maps with those prefixes will be the only maps available to MapeVote. Without any setting I don't know how it would react. You could try putting at least DM in and see what happens. I also noticed that you had an Oslaught game-config setup in MapVote too. You can put a semicolon in front of the GameConfig line to remark it out if you only want a DM server.)


I hope this helps...I'll post back if so...
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  #13  
Old 9th July, 2004, 08:03 PM
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Well, Im at a loss about what it is. Let me think alittle ......
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  #14  
Old 9th July, 2004, 09:03 PM
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I appreicate it!
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  #15  
Old 10th July, 2004, 02:39 AM
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what is your [IpDrv.MasterServerLink] script?
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  #16  
Old 10th July, 2004, 02:41 AM
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and do you have a firewall?
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  #17  
Old 10th July, 2004, 05:51 AM
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[IpDrv.MasterServerLink]
LANPort=11777
LANServerPort=10777
MasterServerList=(Address="ut2004master1.epicgames .com",Port=28902)
MasterServerList=(Address="ut2004master2.epicgames .com",Port=28902)

I currently have a Netgear rt314...am about to switch it to a SonicWall...

The things I posted before did not work...still getting client disconnect after map change.
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  #18  
Old 10th July, 2004, 07:03 AM
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it could be your router is blocking the ports, go through your router and open or accept port=28902 after that i have no clue.
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  #19  
Old 10th July, 2004, 08:26 PM
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Hi,

I know the correct answer will probably have been posted a number of times, but I can't be bothered to wade through the immature shit that has followed the OP's question.

You do not have a CDKEY on your server. Go and get one.

From this site.

Regards,

Hostage.
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  #20  
Old 12th July, 2004, 04:14 PM
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I recall putting a CD key in my server but I could try again. Would this cause specifically the client disconnects after changing maps? If so, do you know why? I thought that if you didn't have a server cd key that the server would not start ...but again I am new to this so I am likely wrong.

Thanks!
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