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Latest poll
What UT3 gametypes will you run servers for
FFA DeathMatch
130
1v1 DeathMatch
94
Team DeathMatch
178
Classic CTF
199
Vehicle CTF
119
Warfare
140
41 comments | 516 votes

BeyondUnreal News

 
Go Back   The Unreal Admins Page

Welcome to the Unreal Admins Page
IRC: irc.quakenet.org / irc.enterthegame.com - #unrealadmin

This site is a portal and as such you can add content to it so if you feel you have a news item, download or tutorial thats worth other admins knowing about please click on the relevant section and submit the content.

UT3 Patch 1.2 Available
By Azazel at 2008-02-22 06:59
This patch brings the version number to 1.2. This patch can be applied against English, French, German, Italian and Spanish versions of UT3.

Mirrors

Windows:
Multiplay- http://clanservers.multiplay.co.uk/f....php?fid=17587
Beyond Unreal- http://download.beyondunreal.com/fil.../ut3patch2.exe

Linux Server:
Multiplay- http://clanservers.multiplay.co.uk/f....php?fid=17588
Beyond Unreal- http://download.beyondunreal.com/fil...r-02202008.bin

Web Admin:
Multiplay- http://clanservers.multiplay.co.uk/f....php?fid=17589

Read on for the final patch changelist
5 comments

UT3 Linux Server Now Available
By Azazel at 2007-12-18 17:13
Quote:
Originally Posted by ryan c gordon
Thanks for your patience, everyone.

The Linux server is now available for download. It is built from the 1.1 patch, and is network compatible with all retail UT3 clients.

We feel pretty good about this build, but it should be considered beta for now, as it hasn't had the full wrath of the Internet applied to it yet.

As the download is 1.6 gigabytes, I assume that everyone is going to saturate those servers...I can upload individual copies to those that will mirror with high bandwidth from my Chicago-based server (please email me off-list), and encourage others to post mirrors here, too.

Comments and bug reports can go to this mailing list for now; we'll move to Bugzilla if need be, later.

To install: set the download to be executable and run it; it will show the license text and then unpack itself.

Have fun!

--ryan.
Grab it from here:

Arizona mirror (GoDaddy):
http://treefort.icculus.org/ut3/UT3-...r-12172007.bin

California mirror (Dreamhost):
http://0day.icculus.org/ut3/UT3-linu...r-12172007.bin

Torrent:
http://tracker.ut-x.net/details.php?...97c67a7 cd12f

size:
1744621651 bytes

md5sum:
70149f802efc087455a87f92c1485982 UT3-linux-server-12172007.bin
2 comments

UT3 Patch 1.1 Now Available
By }TCP{Carnage at 2007-12-11 00:56
This patch brings the version number to 1.1.
This patch can be applied against English, French, German, Italian and Spanish versions of UT3.

Mirrors:
Multiplay: ftp://ftp.multiplay.co.uk/pub/games/...n32/patch1.exe
Worthplaying: http://www.worthplaying.com/article.php?sid=48228
UT Fun: http://ut-fun.de/download.php?view.140
Beyond Unreal: http://download.beyondunreal.com/fil...ut3/patch1.exe

Read the first reply to this post for the final patch changelist
1 comment

UT Patch 1 (beta #3) Information
By }TCP{Carnage at 2007-12-06 19:55
Epic has released details of Beta Patch #3.
This patch can be applied to both a client and a dedicated server.
Patched and non-patched clients and servers should be fully compatible.
There are no known issues with applying this patch on a Beta 1 or Beta 2 patched client/server, but if stability is critical, it's safest to reinstall the retail client/dedicated server prior to installing.

This patch includes all Beta 1 and Beta 2 fixes:

Gameplay:
  • Fixed scaling of certain player meshes (increased in size some human and robot meshes). Addresses meshes being smaller than collision box, as well as eyeheight issues.
  • Fixed feigning death into/through ForcedDirVolumes.
  • Fixed grenade effects in water.
  • Increased hellbender rear turret damage.
  • Reduced Goliath machine gun spread, plus slight damage increase.
  • Fixed warfare scoring for locking down a prime node not called "prime node".
  • Slightly increased momentum taken for damage by mantas and vipers.
  • Flak, Rocket, and Shock do slightly more damage to manta and viper.
  • Made sure Hellfire SPMA cannon can't fire through walls.
  • Increased incoming SPMA fire sound radius.
  • Fixed impact jumping with hoverboard.
  • Fixed bot Pawns losing their PRI at the end of the match, causing them to, among other things, be invisible
  • Fixed being able to switch away from the rocket launcher in the delay between the third rocket being loaded and the weapon autofiring.
  • Fixed weapon crosshair incorrectly turning red when hit enemy on the client, but not on the server.
  • Disabled attenuation/spatialization on mission briefing sounds.

AI:
  • Improved bot AI with darkwalker.
  • Tweaked bot voice message frequencies.
  • Bot aiming tweaks.
  • Fixed bots attacking friendly player in rare cases when that player recently stole an enemy vehicle.
  • Fixed bots not handling the "Hold This Position" order correctly when the player giving the order is in a multi-person vehicle.

Read the first reply for more details
4 comments

UT3 Patch 1 (beta 2) information
By elmuerte at 2007-11-29 19:48
Steven Polge gave a heads up on the 2nd beta of the first patch for UT3. The following things will be fixed (compared to beta 1):
  • filter settings are now saved to the .ini file.
  • fixed UTUIComboBox's editbox and list getting out of sync (editbox text could end up not matching the list's selected item)
  • fixed changing gametype via combobox on server browser tab causing filter settings to be clobbered
  • changed default value for "Pure Server" and "Locked Server" filter options to be more lenient (show more servers by default)
  • Fixed ping values shown in scoreboard
  • Don't show ping for bots
  • Fixed Miplevel spam when applying patch to dedicated server build.
  • Fixed dedicated server getting removed from the master server list if the first player to join fails authentication.
  • Bringing up the midgame menu now pauses demo playback.
  • Players now stop moving if they fire the Redeemer altfire.
  • Fixed joining a passworded server via the server history tab not prompting
    for the password.
  • Fixed viper and scorpion self destruct death strings.
  • Fixed when the player tries to cancel a "Delete Demo" the demo still gets
    deleted.
  • Fixed HTTP redirection
  • Fixed download cache clobbering files that had just been written in some cases
  • Increased default download cache size
  • Fixed FOV option when patching old .ini's
  • Fixed crash when exiting the editor.
  • Smaller/simpler simple crosshair.
  • Added the ability to delete saved messages
  • Implemented DUEL match stat reporting for gamespy ladder.
  • Fixed an exploit in CTF-OmicronDawn that allowed players to get outside the world.
  • Fix for hole in WAR-Islander where players could get stuck
  • Fixed orb rebuilding not being played correctly on clients if the orb was
    destroyed by an enemy player.
  • Fixed flickering when downloading files.
  • Don't reduce tickrate when travelling with no players - fixes server hanging for long durations on EnvyEntry.
  • Fixed custom characters not working correctly when playing back demos
  • Added the ability to specify custom simple crosshair coordinates for weapons, with new config properties bUseCustomCoordinates and CustomCrosshairCoordinates.
    To change the crosshair used for all weapons, add the
    following lines to the [utweapon] section of the UTWeapon.ini file:
    bUseCustomCoordinates=true
    CustomCrosshairCoordinates=(U=276,V=84,UL=22,VL=25 )
    where the customcrosshaircoordinates have U and V as the offsets into the crosshair texture (UI_HUD.HUD.UTCrosshairs), and UL and VL specify the size of the texture area to use. To use a different crosshair for a specific weapon, simply add those two lines to the appropriate weapon specific section in UTWeapon.ini.

Note: HTTP redirection will be fixed, but compression will not be supported until the 2nd patch.
6 comments

UT3 Patch 1 (beta) heads up
By elmuerte at 2007-11-22 18:59
Jeff Morris just released some details about the first patch for UT3. Here's the changelog (admin/network relevant only):

Networking:
  • Implemented STUN support (Simple Traversal of UDP Through Network Address Translators) to enable clients and servers to connect from behind a NAT.
  • Fixed team scores very rarely not updating for a client.
  • Fixed bot faction option when running a listen server.
  • Fixed link setup not reset correctly when going from a map with a custom link setup to one using the default.
  • Fixed a case where Duel would place an incoming player on the wrong team when some players were still travelling.
  • Bullseye stats are now properly recorded.
  • Fixed clients not travelling to downloaded maps correctly.
  • Fixed the client and server getting into a loop sending each other close messages in some situations.
  • Quick match incorporates player rating into search decision.
  • Fixed issue where Vista clients would not receive all servers from a server browser search.
  • Applied proper fix to suppressing voice on dedicated servers.
  • Fixed issues with players not getting on right team in Duel and Duel+Survival if a player leaves in certain timing windows during map transitions.
  • Fixed previous level PRIs showing up on the scoreboard/leaderboard after the client travels (making it look like players have already scored lots of points when those clients are in fact still loading)
  • Fixed losing your custom character mesh after changing teams during a match.

Server Administration:
  • Reduced tick rate for dedicated servers with no clients (saves CPU on idle servers).
  • Dedicated servers do not require CD keys.
  • Added -configsubdir= command line option to cause .ini files to be loaded/saved from the specified subdirectory of Game\Config\
  • Added QueryPort configuration and command line option.
  • Added an "AdminChangeOption [option] [value]" console command for server admins. This allows changing most simple .ini values (e.g. GoalScore) from the client. This command will not override URL options. The change will take effect after the next map change.
  • Added an "AdminPublishMapList" console command for server admins. This overrides the server's map list for the current game type with the one on the client that used the command.
  • Uses GameReplicationInfo.ServerName if set for the name of the server on the
    server browser.
  • Added "AdminForceVoiceMute" and "AdminForceVoiceUnMute": Stops/Starts a player from sending voip to others
  • Added "AdminForceTextMut" and "AdminForceTextUnMute": Stops/Starts a player from send text messages to others
  • Updated AdminPlayerList to show the PlayerID of the players on the server.
  • Updated Kick/Ban to allow for using either the player name or the id

For the rest of the change list see the first reply.
6 comments

UT3 Beta
By Azazel at 2007-10-15 18:26
In all the excitement completely forgot to post a "the demos been released" news post ... not that any of you didn't know already anyway

Instead, heres a one stop news post of all the developments so far.

12 Oct: Windows Client/Server Demo Released
Download here or from a good set of mirrors at BeyondUnreal here

13 Oct: Windows 2003/XP 64Bit Fix Released
Fixes the "Modified Executable Code is not Allowed" and can be downloaded direct from Epic here

14 Oct: Linux Dedicated Server Released
Links here

We have also been updating our wiki with any information we have on the demo. We do not have all the answers though so if you have anything to add please do and help your fellow admins out.
The UT3 wiki section can be found here

If you just want a quick game one of our admins, Killing, has managed to put 97 demo servers up, details of which you can find here.
0 comments

UT3 Beta in 2 Weeks, Maybe 1 ...
By Azazel at 2007-10-09 17:57
Quote:
Folks,

Just wanted to give you a heads' up that we're getting pretty close to releasing the Unreal Tournament 3 Beta Demo for Windows. The Beta Demo will allow instant action play against bots as well as online multiplayer. The purpose of the Beta Demo is to test the game on a large variety of hardware configurations and get gameplay feedback from the community. The development team feels they're pretty close to being ready to release this so it could come out this week but for safety sake I'd say it should be out within two weeks.

We have a few fan sites in tomorrow to play the full game and I'm sure they'll be sharing their comments pretty soon afterward.
Source: Mark Rein @ Epic Forums

We won't be sharing any comments as we weren't invited ...
21 comments

New poll:What UT3 gametypes will you run servers for?
By elmuerte at 2007-05-21 08:33
The last poll has been there for ages and the frontpage didn't have much updates for a long time.
So time for a new poll: for what gametypes included in UT3 will you run servers?
You can select more than one gametype.
Go here to vote and discuss or make your choice at the left side.
0 comments

UT2007 Renamed to Unreal Tournament 3
By Matthew at 2007-01-26 02:45
Midway has officially announced that the game formerly known as Unreal Tournament 2007 will now be released as Unreal Tournament 3 for the PC, PlayStation 3, and Xbox 360 platforms, and release is projected for the second half of 2007.
33 comments

 
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