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INI Generator
UT2004 Server INI Generator
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UT2004 Server INI Generator
General Information
Generate output as:
Plain text
ZIP file
Server Information
Server Name:
*
The name of the server to show in the server browser and other information services.
Short Server Name:
A short name for the server. Some services might use this value when display space is limited.
Administrator Name:
The name of the administrator(s) of the server.
Administrator E-Mail:
An email address where the administrator can be reached.
Message of the day:
A message to show when people join the server. It is also displayed on some information pages in game.
Network Configuration
Listen Port:
*
Port that Server Runs On - Do not change unless you are running multiple servers on 1 pc.
Maximum Internet Client Rate:
*
Maximum rate the server will transmit data to clients if server is in net mode (downloads as well).
Maximum Client Rate:
*
Maximum rate the server will transmit data to clients if server is in LAN mode.
Net Server TickRate:
*
Internet Tickrate recommended 25-35.
LAN Server TickRate:
*
Initial Connect Timeout:
*
Number of seconds a client has to connect with the server.
Connection Timeout:
*
Time (in seconds) before considering a client to be lost.
Keep Alive:
*
Allow Player Port Unreach:
True
False
Log Port Unreach:
True
False
Game Information
Game Password:
Make your Server Private.
Max. Spectators:
*
Maximum number of Spectators allowed in Server.
Max. Players:
*
Maximum number of Players allowed in Server.
No Bots:
True
False
Allow bots to join server or not.
Change Levels:
True
False
Server rotates Maps or not.
Kick Idle Players:
Time in Seconds to Kick Idle players (0 for No Idle Kicking)
Bright DeathMatch Skins:
True
False
Server uses BrightDM Skins or Not.
Player Highlighting:
True
False
Players are highlighted at a distance.
Allow BehindView:
True
False
Allow players to use BehindView or not.
Allow BehindView:
True
False
Enable Stats Logging to Epic Stats Site.
Web Administration
Enable WebAdmin:
True
False
Enable web Administration Feature.
WebAdmin Listen Port:
*
Port that webadmin will run on.
Webadmin IP:
Only enter a IP on here if you have more than 1 IP and are on a NAT.
Standard or Multiple Admin System:
Standard
xAdmin
Choose between Xadmin and Standard Admin System.
Ban By Player ID:
True
False
Will Ban A Player by his GUID rather than IP (recommended).
Master Server Uplink
Broadcast to Master Server:
True
False
Allows your server to broadcast and be seen on the master server.
Broadcast To GameSpy:
True
False
Allows your server to broadcast and be seen on gamespy
Broadcast to LAN:
True
False
Set to true if you wish your server to make itself public on the local network.
Send Stats:
True
False
Allows your server to send stats to Epic Stats Site.
Server Behind Nat:
True
False
Only Set to True if your Server is behind a NAT Firewall.
Redirection
Allow Downloads:
True
False
Does not affect redirection. Set to true to allow clients to download files that can not be found on redirection site.
Redirect URL:
Enter full url for custom files to be downloaded from.
Use Compression:
True
False
Set to True if files on redirection have been compressed.
DeathMatch Settings
Score Limit:
Goal Score before map ends (0 for no limit).
Time Limit:
Specifies how much time a map lasts for.
Force Respawn:
True
False
Whether or not to force players to respawn after dying
Weapon Stay:
True
False
Whether or not weapons stay after being picked up.
Team DeathMatch Settings
Score Limit:
Goal Score before map ends (0 for no limit).
Time Limit:
Specifies how much time a map lasts for.
Friendly Fire:
Friendly Fire Scale (1.0 = 100%)
Force Respawn:
True
False
Whether or not to force players to respawn after dying
Weapon Stay:
True
False
Whether or not weapons stay after being picked up.
CTF Settings
Score Limit:
Goal Score before map ends (0 for no limit).
Time Limit:
Specifies how much time a map lasts for.
Players Must Be Ready:
True
False
If true all players must click ready before the Game Can Start.
Friendly Fire:
Friendly Fire Scale (1.0 = 100%)
Force Respawn:
True
False
Whether or not to force players to respawn after dying
Weapon Stay:
True
False
Whether or not weapons stay after being picked up.
Bombing Run Settings
Score Limit:
Goal Score before map ends (0 for no limit).
Time Limit:
Specifies how much time a map lasts for.
Friendly Fire:
Friendly Fire Scale (1.0 = 100%)
Force Respawn:
True
False
Whether or not to force players to respawn after dying
Weapon Stay:
True
False
Whether or not weapons stay after being picked up.
Spawn Protection:
Time in seconds that players are invulnerable after spawning.
Ball Drains Translocator:
True
False
Whether or not the bombing run ball will drain the translocator (encourages teamwork).
Allow Translocator:
True
False
Decides whether or not players have access to the translocator.
Time Disable:
Specifies how long (seconds) scoring is disabled after a player scores.
Time To Scoren:
specifies how long (seconds) a point must be held to score.
Double Domination Settings
Score Limit:
Goal Score before map ends (0 for no limit).
Time Limit:
Specifies how much time a map lasts for.
Friendly Fire:
Friendly Fire Scale (1.0 = 100%)
Force Respawn:
True
False
Whether or not to force players to respawn after dying
Weapon Stay:
True
False
Whether or not weapons stay after being picked up.
Last Man Standing Settings
Score Limit:
Goal Score before map ends (0 for no limit).
Time Limit:
Specifies how much time a map lasts for.
Maximum Lives:
Number of lives a player has before he is "out"
Spawn Protection:
Time in seconds that players are invulnerable after spawning.
Force Respawn:
True
False
Whether or not to force players to respawn after dying
Weapon Stay:
True
False
Whether or not weapons stay after being picked up.
Camping Alarm:
True
False
Enables camper prevention.
Camping Threshold:
Area (in UU) that a player must move to not be considered camping.
Camping Warning Interval:
Specifies how often (seconds) a camping warning is displayed
Onslaught Settings
Score Limit:
Goal Score before map ends (0 for no limit).
Time Limit:
Specifies how much time a map lasts for.
Core Drain Time:
The amount of health taken from each core every second during overtime
Reset Time:
Time in seconds to reset
Random Links:
True
False
Node Links become randomised after first round.
Friendly Fire:
Friendly Fire Scale (1.0 = 100%)
Force Respawn:
True
False
Whether or not to force players to respawn after dying
Weapon Stay:
True
False
Whether or not weapons stay after being picked up.
Assault Settings
Score Limit:
Goal Score before map ends (0 for no limit - recommend you keep this at 0)
Time Limit:
Specifies how much time a map lasts for.
Reset Time Delay:
Specifies how much time there is between rounds
Reinforcements:
Time in seconds before reinforcements can spawn
Round Limit:
Number of pairs of rounds a map lasts for
Round Time:
Time a round lasts for in minutes
Practice Time Limit:
Time in seconds that the practise round lasts for
Friendly Fire:
Friendly Fire Scale (1.0 = 100%)
Spawn Protection:
Time in seconds that players are invulnerable after spawning.
Force Respawn:
True
False
Whether or not to force players to respawn after dying
Weapon Stay:
True
False
Whether or not weapons stay after being picked up.
Mutant Settings
Score Limit:
Goal Score before map ends (0 for no limit).
Time Limit:
Specifies how much time a map lasts for.
Spawn Protection:
Time in seconds that players are invulnerable after spawning.
Force Respawn:
True
False
Whether or not to force players to respawn after dying
Weapon Stay:
True
False
Whether or not weapons stay after being picked up.
Late Entry Lives:
Number of lives a player can lose before new players are disallowed from spawning in
Bottom Feeder:
True
False
EIf enabled, the player with the lowest score can kill other players.
Invasion Settings
Score Limit:
Goal Score before map ends (0 for no limit).
Time Limit:
Specifies how much time a map lasts for.
Spawn Protection:
Time in seconds that players are invulnerable after spawning.
Force Respawn:
True
False
Whether or not to force players to respawn after dying
Weapon Stay:
True
False
Whether or not weapons stay after being picked up.
Late Entry Lives:
Number of lives a player can lose before new players are disallowed from spawning in
Maximum Lives:
Number of lives a player has before he is "out"
Friendly Fire:
Friendly Fire Scale (1.0 = 100%)
Initial Wave:
Specify the first wave of incoming monsters
Final Wave:
Specify the final wave which must be completed to finish the map
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