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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament > UT Server - General Chat

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  #1  
Unread 15th September, 2010, 09:29 PM
SWAT_Deviant SWAT_Deviant is offline
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Question I have looked for it

Sorry if this is the wrong place to ask but, I have look over everything and I must be missing it. I am trying to find out where I can download HideandPeek, TDMEndGameFix,and ClickBoards2
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  #2  
Unread 15th September, 2010, 09:36 PM
iDeFiX iDeFiX is offline
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http://ut-files.com/Mods/HideNPeek.zip
http://ut-files.com/ServerSide_Mods/TDMEndGameFix.zip
http://iskon.themes.tucows.com/igre/...lickBoard2.zip

Last edited by iDeFiX : 15th September, 2010 at 09:39 PM. Reason: found
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  #3  
Unread 15th September, 2010, 09:45 PM
SWAT_Deviant SWAT_Deviant is offline
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WOW that was fast I was told you all rock on here thanks
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  #4  
Unread 15th September, 2010, 10:35 PM
medor medor is offline
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For find you can search

http://ut-files.com/
http://unrealtournament.99.free.fr/utfiles/
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UT99 files






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  #5  
Unread 16th September, 2010, 12:12 AM
SWAT_Deviant SWAT_Deviant is offline
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WOW that's a lot of files
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  #6  
Unread 16th September, 2010, 03:48 PM
dU.Hitman dU.Hitman is offline
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What dos HideNPeek do ?
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  #7  
Unread 16th September, 2010, 04:23 PM
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Quote:
Originally Posted by dU.Hitman View Post
What dos HideNPeek do ?
It attempts to fix the bug where you become invisible when you are partially behind cover, for example when you stand behind a low wall or in a window (often referred to as the "ZP bug", because you cant hit these people with zeroping weapons).

It normally works ok on camper style servers, but with run&gun it sometimes produce some odd effects. For example you can sometimes be pulled back a bit, bungee style.
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  #8  
Unread 17th September, 2010, 03:58 AM
SWAT_Deviant SWAT_Deviant is offline
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do you know where the link is that shows me how to make my ServerPackages
ServerActors to work
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  #9  
Unread 18th September, 2010, 04:20 PM
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anyone know where I can read how to make them work?
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  #10  
Unread 19th September, 2010, 01:36 AM
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back4more back4more is offline
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Code:
ServerPackages=(name of .u file)
fore example MyMod.u ;

Code:
ServerPackages=MyMod
ServerActors bit trickier, not all mods support this AFAIK (as far as I know)

but you could try;

Code:
ServerActor=MyMod
; most mods come with Readme's for installation of such files.

the mutator name for the Given mod can be found in the .int file and is normally in the format;

Code:
Object=(Name=MyMod.MyMod_Mutator,Class=Class,MetaClass=Engine.Mutator,Description="My L337 Mod")
Only bold/Underlined part is needed;

Code:
Mutators=MyMod.MyMod_Mutator,(next mutator),(next Mutator),(etc)
some Mods come with Multiple mutators like ZP103/Pure/EnhancedItems etc.
each of these will also need to be inserted into the Mutator chain.

Hope this Helps.

Last edited by back4more : 19th September, 2010 at 01:40 AM.
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