Code:
ServerPackages=(name of .u file)
fore example
MyMod.u ;
Code:
ServerPackages=MyMod
ServerActors bit trickier, not all mods support this AFAIK (as far as I know)
but you could try;
; most mods come with Readme's for installation of such files.
the mutator name for the Given mod can be found in the
.int file and is normally in the format;
Code:
Object=(Name=MyMod.MyMod_Mutator,Class=Class,MetaClass=Engine.Mutator,Description="My L337 Mod")
Only bold/Underlined part is needed;
Code:
Mutators=MyMod.MyMod_Mutator,(next mutator),(next Mutator),(etc)
some Mods come with Multiple mutators like ZP103/Pure/EnhancedItems etc.
each of these will also need to be inserted into the Mutator chain.
Hope this Helps.