You have to consider the fact that the UTAN system currently manages thousands, if not more, servers. It's imperative to keep data streams to a minimum and the process of sending off e-mails will add unnecessary load (and perhaps create a vulnerability). However, the server actor could be redesigned to connect to a secondary local system that could handle this no problem.
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How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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