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7th October, 2004, 07:05 PM
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Holy Shit!!
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Join Date: May 2004
Posts: 500
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LMS spawn protect
LMS is the only gametype which suffers because of spawn killing, in all other gametypes its not bad. is there any spawn protection mod out there which protects only when the LMS game mode is voted for if so where can i find it so i can run it and it wont interfere with CTF or DM games etc, but only load when LMS is running.
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7th October, 2004, 10:13 PM
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Holy Shit!!
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Join Date: Jun 2004
Location: Bergen - Norway
Posts: 2,389
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Quote:
Originally Posted by LittleHorn
in all other gametypes its not bad.
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Ye right.
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7th October, 2004, 10:22 PM
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Holy Shit!!
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Join Date: May 2004
Posts: 500
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ctf makes no difference and in DM its a technique used to control areas. in LMS though its unfair because you lose a life out of it. in other gametypes it dowant matter if you are spawned
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8th October, 2004, 11:05 AM
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Holy Shit!!
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Join Date: Jun 2004
Location: Bergen - Norway
Posts: 2,389
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Your server dude.
I kick for it.
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8th October, 2004, 05:10 PM
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Super Moderator
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Join Date: Jan 2004
Location: North Carolina
Posts: 2,245
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They have spawn protection, try Envy's.
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8th October, 2004, 05:22 PM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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Eavy's ?
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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8th October, 2004, 05:36 PM
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Dominating
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Join Date: Nov 2003
Posts: 162
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There's Eavy's and a couple of other mods... {NW}Iceman had a different one... you may try getting in touch with him (#nw on irc.protium.org)
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8th October, 2004, 06:02 PM
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Holy Shit!!
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Join Date: May 2004
Posts: 500
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yea but eavys will work on all gametypes and i dont want to prevent it on CTF DM etc only on LMS so i want it to detect and auto start when LMS is voted for. any ideas? im sure eavys isnt configurable that way...
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8th October, 2004, 06:10 PM
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Holy Shit!!
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Join Date: Apr 2003
Posts: 4,029
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I think there's a mod that activates mutator's following certain gametypes, but I'm not sure and don't have a name in mind.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish
And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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28th October, 2004, 01:09 PM
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Holy Shit!!
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Join Date: May 2004
Posts: 500
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remember the name yet? im just about to install UT on a new pc for a server
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28th October, 2004, 01:21 PM
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Rampage
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Join Date: May 2004
Location: Liverpool , UK
Posts: 51
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x3dfx mapvote allows different mutators per game type
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28th October, 2004, 05:40 PM
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Holy Shit!!
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Join Date: May 2004
Posts: 500
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it requires a button though. say people were to vote for that button when then DM mode... i just dont fancy having a button space wasted for it is all. i wouldnt have a problem with eavys if this is the case because i could just turn it on. i am simply looking for an automatic LMS spawn protect. i suppose the coding wouldnt be to hard - along the lines of if LMS activate, if not dont...
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8th November, 2004, 08:05 AM
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Rampage
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Join Date: Jun 2004
Posts: 67
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