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8th January, 2011, 11:53 PM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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thanks for the information mate will add a few of these maps to the server now
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9th January, 2011, 12:41 AM
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Holy Shit!!
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Join Date: Jan 2006
Posts: 676
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I found a small bug I dunno if its fixable. If you set a !cp and die underwater (drown) when you re spawn using the cp you still have the foggy underwater view. Can this be fixed?
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9th January, 2011, 01:35 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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whats the eta on the newer version SB?... b4 I start loading up these inventory maps
cheers
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9th January, 2011, 11:44 AM
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Godlike
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Join Date: Sep 2008
Location: Germany
Posts: 488
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The new version provides this new way of respawn, and therefore can have bugs which need to be find first. I cannot do this alone on my testserver, so I need public servers to find that. If you are interested, I will give you the next BETA, you put it on your server for a few days and then we'll see how it's going
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9th January, 2011, 01:17 PM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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sure no problem , I'll be kean to test it if you could pm me a link that would be awesome.
cheers
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9th January, 2011, 04:02 PM
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Holy Shit!!
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Join Date: Jan 2006
Posts: 676
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I can test too if you like but a more full server is prolly better but if u need a windows server to test on im your guy!
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10th January, 2011, 04:05 AM
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Killing Spree
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Join Date: Dec 2010
Posts: 28
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Quote:
Originally Posted by Sp0ngeb0b
Yes, I will do it. Although, you wont see any difference, before players will be moved to their CP there is a mode where you have to press fire first, it looks like you are dead. You can check that out here.
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Will this method set health back to 100 when you spawn on your CP, btw? If not, would it be possible to implement this?
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10th January, 2011, 12:53 PM
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Godlike
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Join Date: Sep 2008
Location: Germany
Posts: 488
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Quote:
Originally Posted by Niko
Will this method set health back to 100 when you spawn on your CP, btw? If not, would it be possible to implement this?
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Of course it does
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14th January, 2011, 06:47 PM
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Killing Spree
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Join Date: Dec 2010
Posts: 28
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Quote:
Originally Posted by Sp0ngeb0b
Of course it does
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Yeah, I realized that when I was playing with god mode. Never payed attention to HP. :p
How are things coming along?
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14th January, 2011, 07:12 PM
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Godlike
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Join Date: Sep 2008
Location: Germany
Posts: 488
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Unfortunately, there are actors that doesn't call the died function immediately, but remove all inventory before calling it. The often used TriggeredDeath is one example. I haven't found a good way around that yet :/
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14th January, 2011, 10:25 PM
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Forum Newcomer
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Join Date: Aug 2010
Location: Netherlands
Posts: 10
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I'm assuming you're working on the save-inventory feature ...
Check out the DiscardInventory-function in the GameInfo-actor.
What you need to do is duplicate all inventory-items and save them somewhere. In order to do so you need to respawn the inventory-items and hide them so they don't appear in the map. Perhaps better methods exist, but I can't think of any.
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14th January, 2011, 10:32 PM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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maybe use Canopoly's method which he used for Resurrector mod?
might be of use?.
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15th January, 2011, 04:06 AM
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Holy Shit!!
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Join Date: Jan 2006
Posts: 676
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edit: figured it out..
Last edited by qwerty : 15th January, 2011 at 04:43 AM.
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16th January, 2011, 05:07 PM
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Forum Newcomer
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Join Date: Nov 2008
Posts: 8
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has an updated version been released yet?
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16th January, 2011, 05:19 PM
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Holy Shit!!
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Join Date: Apr 2006
Posts: 524
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Quote:
Originally Posted by 3apa3a
has an updated version been released yet?
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no
__________________
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1st February, 2011, 09:24 PM
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Banned
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Join Date: Aug 2010
Posts: 13
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Hi Sp0ngeb0b,
Your mutator works very well. Props.
But I've got a request.
Would it be possible to specify in the ini which teams are allowed to use !cp?
Cause on crowded servers it is often the case that the rushers are hindered by the !cp players.
By allowing only one team to use !cp we can seperate the two: players who are still learning the map and players who want to cap the map.
Ty
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11th March, 2011, 12:05 AM
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Killing Spree
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Join Date: Dec 2010
Posts: 28
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Has there been any progress made?
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