You are an unregistered user, you can register here
Navigation

Information

Site

Donations
If you wish to make a donation you can by clicking the image below.


 
Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament > UT Server - General Chat

Reply
Thread Tools Display Modes
  #41  
Unread 8th January, 2011, 11:53 PM
back4more's Avatar
back4more back4more is offline
Holy Shit!!
 
Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
Default

thanks for the information mate will add a few of these maps to the server now
Reply With Quote
  #42  
Unread 9th January, 2011, 12:41 AM
qwerty's Avatar
qwerty qwerty is offline
Holy Shit!!
 
Join Date: Jan 2006
Posts: 676
Default

I found a small bug I dunno if its fixable. If you set a !cp and die underwater (drown) when you re spawn using the cp you still have the foggy underwater view. Can this be fixed?
__________________
https://www.vulpinemission.com
ROCKET-X8 Server
MONSTERHUNT w/ NALI WEAPONS 3 + RX8
BUNNYTRACK NY
Reply With Quote
  #43  
Unread 9th January, 2011, 01:35 AM
back4more's Avatar
back4more back4more is offline
Holy Shit!!
 
Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
Default

whats the eta on the newer version SB?... b4 I start loading up these inventory maps

cheers
Reply With Quote
  #44  
Unread 9th January, 2011, 11:44 AM
Sp0ngeb0b's Avatar
Sp0ngeb0b Sp0ngeb0b is offline
Godlike
 
Join Date: Sep 2008
Location: Germany
Posts: 488
Default

The new version provides this new way of respawn, and therefore can have bugs which need to be find first. I cannot do this alone on my testserver, so I need public servers to find that. If you are interested, I will give you the next BETA, you put it on your server for a few days and then we'll see how it's going
Reply With Quote
  #45  
Unread 9th January, 2011, 01:17 PM
back4more's Avatar
back4more back4more is offline
Holy Shit!!
 
Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
Default

sure no problem , I'll be kean to test it if you could pm me a link that would be awesome.
cheers
Reply With Quote
  #46  
Unread 9th January, 2011, 04:02 PM
qwerty's Avatar
qwerty qwerty is offline
Holy Shit!!
 
Join Date: Jan 2006
Posts: 676
Default

I can test too if you like but a more full server is prolly better but if u need a windows server to test on im your guy!
__________________
https://www.vulpinemission.com
ROCKET-X8 Server
MONSTERHUNT w/ NALI WEAPONS 3 + RX8
BUNNYTRACK NY
Reply With Quote
  #47  
Unread 10th January, 2011, 04:05 AM
Niko Niko is offline
Killing Spree
 
Join Date: Dec 2010
Posts: 28
Default

Quote:
Originally Posted by Sp0ngeb0b View Post
Yes, I will do it. Although, you wont see any difference, before players will be moved to their CP there is a mode where you have to press fire first, it looks like you are dead. You can check that out here.
Will this method set health back to 100 when you spawn on your CP, btw? If not, would it be possible to implement this?
Reply With Quote
  #48  
Unread 10th January, 2011, 12:53 PM
Sp0ngeb0b's Avatar
Sp0ngeb0b Sp0ngeb0b is offline
Godlike
 
Join Date: Sep 2008
Location: Germany
Posts: 488
Default

Quote:
Originally Posted by Niko View Post
Will this method set health back to 100 when you spawn on your CP, btw? If not, would it be possible to implement this?
Of course it does
Reply With Quote
  #49  
Unread 14th January, 2011, 06:47 PM
Niko Niko is offline
Killing Spree
 
Join Date: Dec 2010
Posts: 28
Default

Quote:
Originally Posted by Sp0ngeb0b View Post
Of course it does
Yeah, I realized that when I was playing with god mode. Never payed attention to HP. :p

How are things coming along?
Reply With Quote
  #50  
Unread 14th January, 2011, 07:12 PM
Sp0ngeb0b's Avatar
Sp0ngeb0b Sp0ngeb0b is offline
Godlike
 
Join Date: Sep 2008
Location: Germany
Posts: 488
Default

Unfortunately, there are actors that doesn't call the died function immediately, but remove all inventory before calling it. The often used TriggeredDeath is one example. I haven't found a good way around that yet :/
Reply With Quote
  #51  
Unread 14th January, 2011, 10:25 PM
Bloeb Bloeb is offline
Forum Newcomer
 
Join Date: Aug 2010
Location: Netherlands
Posts: 10
Default

I'm assuming you're working on the save-inventory feature ...

Check out the DiscardInventory-function in the GameInfo-actor.

What you need to do is duplicate all inventory-items and save them somewhere. In order to do so you need to respawn the inventory-items and hide them so they don't appear in the map. Perhaps better methods exist, but I can't think of any.
Reply With Quote
  #52  
Unread 14th January, 2011, 10:32 PM
back4more's Avatar
back4more back4more is offline
Holy Shit!!
 
Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
Default

maybe use Canopoly's method which he used for Resurrector mod?

might be of use?.
Reply With Quote
  #53  
Unread 15th January, 2011, 04:06 AM
qwerty's Avatar
qwerty qwerty is offline
Holy Shit!!
 
Join Date: Jan 2006
Posts: 676
Default

edit: figured it out..
__________________
https://www.vulpinemission.com
ROCKET-X8 Server
MONSTERHUNT w/ NALI WEAPONS 3 + RX8
BUNNYTRACK NY

Last edited by qwerty : 15th January, 2011 at 04:43 AM.
Reply With Quote
  #54  
Unread 16th January, 2011, 05:07 PM
3apa3a 3apa3a is offline
Forum Newcomer
 
Join Date: Nov 2008
Posts: 8
Default

has an updated version been released yet?
Reply With Quote
  #55  
Unread 16th January, 2011, 05:19 PM
face's Avatar
face face is offline
Holy Shit!!
 
Join Date: Apr 2006
Posts: 524
Default

Quote:
Originally Posted by 3apa3a View Post
has an updated version been released yet?
no
__________________
Reply With Quote
  #56  
Unread 1st February, 2011, 09:24 PM
nospamforme9 nospamforme9 is offline
Banned
 
Join Date: Aug 2010
Posts: 13
Default

Hi Sp0ngeb0b,

Your mutator works very well. Props.

But I've got a request.
Would it be possible to specify in the ini which teams are allowed to use !cp?
Cause on crowded servers it is often the case that the rushers are hindered by the !cp players.
By allowing only one team to use !cp we can seperate the two: players who are still learning the map and players who want to cap the map.

Ty
Reply With Quote
  #57  
Unread 11th March, 2011, 12:05 AM
Niko Niko is offline
Killing Spree
 
Join Date: Dec 2010
Posts: 28
Default

Has there been any progress made?
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT +1. The time now is 06:29 PM.


 

All pages are copyright The Unreal Admins Page.
You may not copy any pages without our express permission.