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Go Back   The Unreal Admins Page > Forums > Hosted Forums > UTPure > UTPure - Client Side Hack Protection > Server Admins Open Forum

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  #1  
Unread 24th January, 2002, 03:26 PM
Boofo
 
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Last night I was playing on my server when it "blowup" on me (and 1 other player at the time). My batch file restarted it, but I'm curious if anyone can shed some light on why it died.

We had just finished CTF-Bedrooms][a and were sitting on the BDBMapVote screen when it died. Here is the info from the log file:

ScriptLog: ChatLog: xxxxxx voted for CTF-CarPark
ScriptLog: ChatLog: 1 Minute left to vote.
Critical: appError called:
Critical: Assertion failed: NumInRec<=RELIABLE_BUFFER [File:C:UTDevEngineSrcUnChan.cpp] [Line: 262]
Exit: Executing UObject::StaticShutdownAfterError
Critical: QueueIt
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 01/23/02 23:52:55

I'm running the latest version of everything:

UT 436 (installed from CD, not server only install)
UTPure5b with BP1 and BP4 handlers
BDBMapVote3

The only other mod I have is a chatlogger I got from TheAdminPage on planetunreal.com; it's not versioned.
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  #2  
Unread 24th January, 2002, 10:05 PM
JSt
 
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Something similar has been discussed on the Admin-only section of the forum (can't find it quickly) :

Quote:
Critical: Assertion failed: NumInRec<=RELIABLE_BUFFER [File:C:UTDevEngineSrcUnChan.cpp] [Line: 262] &nbsp;
Exit: Executing UObject::StaticShutdownAfterError
It happens on my server too sometimes. Sofar, there's no telling WHAT it triggers
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  #3  
Unread 25th January, 2002, 03:54 AM
zenbog
 
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there is a up-dated version : 110 : the other one was 104, I am going to try and attach the ver110 zip file to this post. I use it and have not had a single crash of this type.
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  #4  
Unread 25th January, 2002, 04:24 AM
zenbog
 
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one more try, plus adding to my post count


ServerActors=Chatlog110.chatlog_mutator

add to "server's" INI
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  #5  
Unread 25th January, 2002, 05:05 AM
Boofo
 
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Zenbog,

Maybe you could just e-mail it to me? [email address] will get it there. Oddly, I spent quite a bit of time trying to find chatlogger 110 (not at planetunreal nor fileplanet), as I had 104 initially from planetunreal. I couldn't get 104 to work with UTPure (no output to the log file), so I found another logger which did work (however, it doesn't implement all the functions of the MessageSpectator class that it should, so I get a lot of Accessed None messages in my log).

I had planned to patch up this logger, but if you can send me 110, that would be better.

Thanks!
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