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14th January, 2010, 02:24 PM
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Rampage
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Join Date: Nov 2006
Posts: 75
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64 Players
Ok, I know I'll get yelled at, but a clan I know hosts a 64 man (Tactical Ops) server once a year, yes its laggy, but I want to build a 48 man server.
Yes, I have the up/down bandwidth.
I am a level designer, so I will pick 4 "choice" maps to convert the startpoints etc. but my problem is getting it to show as a 48 or 64 player server. I set everything in the ini to be 32 players per team yet it always shows 32 as the total server amount when advertised, now I have seen it show up as 64 players or 48 players for other people servers.
Help, I feel dumb
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1st March, 2010, 11:56 PM
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Rampage
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Join Date: Nov 2006
Posts: 75
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bump
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2nd March, 2010, 12:22 AM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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Try command admin set engine.gameinfo maxplayers 48
if you have nexgen installed it will always set your server to max 32. Nexgen does not recognize any value higher than 32 slots
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2nd March, 2010, 01:07 PM
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Godlike
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Join Date: Sep 2008
Location: Germany
Posts: 488
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As far as I know UEngine is not built to handle more than 32 players. Maybe the server is using some special mods?
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2nd March, 2010, 03:53 PM
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Holy Shit!!
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Join Date: Mar 2007
Posts: 1,726
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I have had my server set to 10,000 and 1,000,000 slots....and it works fine
I did have nexgen over riding it to 32 slots though and I had to command it from in game. You can also use Maxplayers=64 in mapvote.
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2nd March, 2010, 09:07 PM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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Quote:
Originally Posted by =/\F=VENOM
Ok, I know I'll get yelled at, but a clan I know hosts a 64 man (Tactical Ops) server once a year, yes its laggy, but I want to build a 48 man server.
Yes, I have the up/down bandwidth.
I am a level designer, so I will pick 4 "choice" maps to convert the startpoints etc. but my problem is getting it to show as a 48 or 64 player server. I set everything in the ini to be 32 players per team yet it always shows 32 as the total server amount when advertised, now I have seen it show up as 64 players or 48 players for other people servers.
Help, I feel dumb
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Try setting it to 64 per team... Perhaps?
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2nd April, 2010, 05:47 PM
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Holy Shit!!
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Join Date: Dec 2004
Posts: 2,382
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If you go past 32 slots don't expect many mods (or even the game engine itself) to perform like it should. Throughout all the UScript that shipped with UT Epic assumes a max of 32 players in all arrays. Also any (good) coder would make their arrays max out at 32 as well to save on memory allocation.
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