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10th September, 2011, 01:28 PM
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Dominating
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Join Date: Apr 2010
Posts: 111
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Quote:
Originally Posted by dU.Hitman
[XServerQuery.UdpXServerQuery]
bShowProtaction=True
bShowCPName=True
bShowSpectators=True
bShowPlayerCountry=True
Homepage=http://unreal-mayhem.com/
ServerAddress=78.70.33.180
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Ok, i see, you have not read my post -->
Quote:
Originally Posted by (G)ott
I know, that some ppl's dont read the readme by just updating a mod, but in this one you should have a look at this
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try this and if you run ITC, it should work now:
[XServerQuery.UdpXServerQuery]
bShowProt ection=True
bShowCPName=True
bShowSpectators=True
bShowPlayerCountry=True
bSendMailURL=False
Homepage=http://unreal-mayhem.com/
ServerIP=78.70.33.180
EDIT: you should check the settings of your other servers too.
Last edited by (G)ott : 10th September, 2011 at 01:40 PM.
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31st October, 2011, 11:20 AM
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Dominating
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Join Date: Apr 2010
Posts: 111
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hey all.. i found a bug on Nexgen servers and need some feedbacks, if this is a known problem...
When Nexgen is installed and the game is not started (i think if enableNexgenStartControl = true) and min 1 player is connected, a ut query page (utbrowser, xbrowser or a webpage) becomes a error as result or playernum is bigger then 0, but no players are shown.
This bug happens not only when XSQ is on the server installed, also with the original UdpServerQuery. If i remove nexgen (EDIT: or the game is started), all works fine.
I found a solution for this. But befor i will release the next version, i need some fb's..
btw. XBrowser is comming too:
greetz (G)ott
Last edited by (G)ott : 31st October, 2011 at 06:51 PM.
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31st October, 2011, 06:27 PM
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Unstoppable
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Join Date: Aug 2008
Location: Sweden
Posts: 228
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I still use 1.11 on all my servers enableNexgenStartControl = False and it works
fine
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13th November, 2011, 08:44 AM
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Dominating
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Join Date: Apr 2010
Posts: 111
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Version 1.1.0
Code:
Changelog:
from 105 to 110
- added more info logs.
- added config bLogSpecialQuerys & bLogUnknownQuerys.
- added config ServerCountry (use it if ServerIP not set).
- fixed problem, sending players on nexgen servers befor game is started.
- fixed players time.
- added auto saving default config on first installation.
- some small changes.
Download on top post. -> fast trace
greetz (G)ott
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13th November, 2011, 07:22 PM
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Rampage
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Join Date: Apr 2010
Posts: 53
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Thx Gott good work!
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26th January, 2012, 12:30 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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did you manage to insert the protection of SecureValidate into version 110 (G)ott?
also I have noticed some weird things happen today when I made some changes to .ini , server no longer displayed flags in browser window. But when I looked at UT.ini all the settings were removed from XQS.
I Put them back in and it works again.
Not sure what caused this.
just letting you know.
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27th January, 2012, 01:45 PM
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Dominating
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Join Date: Apr 2010
Posts: 111
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Quote:
Originally Posted by back4more
did you manage to insert the protection of SecureValidate into version 110 (G)ott?
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Yes, it's included since version 105.
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27th January, 2012, 04:01 PM
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Godlike
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Join Date: Aug 2010
Location: Brazil
Posts: 371
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Nice this update congratulation and thx...
__________________
Brazilian Server:
ip server 1.utbr.org:2017
ip server 1.utbr.org:2222
ip server 1.utbr.org:8888
ip server 1.utbr.org:5555
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28th January, 2012, 10:47 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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Quote:
Originally Posted by (G)ott
Yes, it's included since version 105.
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Thanks bro , most appreciated.
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10th February, 2012, 03:32 PM
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Dominating
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Join Date: Dec 2005
Posts: 129
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Good work
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13th February, 2012, 04:10 PM
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Dominating
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Join Date: Dec 2005
Posts: 129
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One of our members [UT]Windhose living in germany (Sachsen) has a USA flag in front of his name...why?
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13th February, 2012, 10:23 PM
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Unstoppable
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Join Date: Aug 2008
Location: Sweden
Posts: 228
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Or he use VPN ?
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14th February, 2012, 07:44 AM
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Dominating
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Join Date: Dec 2005
Posts: 129
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is there a conflict with the involved secure-validate if i switch the bEnableNetFix from AnthCheckerS_v138_Build10 to TRUE?
bEnableNetFix : set to false if you don't want to protect your server from the malformed string servercrasher
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14th February, 2012, 01:25 PM
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Dominating
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Join Date: Apr 2010
Posts: 111
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Quote:
Originally Posted by maggi
is there a conflict with the involved secure-validate if i switch the bEnableNetFix from AnthCheckerS_v138_Build10 to TRUE?
bEnableNetFix : set to false if you don't want to protect your server from the malformed string servercrasher
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If you run ServerCrashFix, it will set bEnableNetFix on AC automatical to False.
Quote:
Originally Posted by AnthraX
ServerCrashFix replaces the earlier patches implemented in AnthChecker v1.38.
When ServerCrashFix is installed on a server with AC v1.38, it will disable AC's
patches and use it's own.
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I run SCF and XSQ on all my servers and both do their job.
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14th February, 2012, 05:47 PM
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Godlike
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Join Date: Aug 2004
Location: Portland,Or.
Posts: 326
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May I ask you (G)ott which version of SCF you use.
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14th February, 2012, 07:52 PM
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Dominating
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Join Date: Apr 2010
Posts: 111
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Quote:
Originally Posted by SC]-[LO]\[G_{HoF}
May I ask you (G)ott which version of SCF you use.
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11b
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14th February, 2012, 11:38 PM
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Godlike
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Join Date: Aug 2004
Location: Portland,Or.
Posts: 326
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Quote:
Originally Posted by (G)ott
11b
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OK.
Last edited by SC]-[LO]\[G_{HoF} : 14th February, 2012 at 11:52 PM.
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15th February, 2012, 07:38 AM
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Dominating
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Join Date: Dec 2005
Posts: 129
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where is that 11b to download? i only find 11
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15th February, 2012, 11:32 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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what is the difference between 11 & 11b?.. Iam also interested in this version gott?
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15th February, 2012, 01:45 PM
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Dominating
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Join Date: Apr 2010
Posts: 111
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Quote:
Originally Posted by maggi
where is that 11b to download? i only find 11
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http://utgl.unrealadmin.org/ServerCrashFix_v11/
20100527 is 11a
20100720 is 11b
Quote:
Originally Posted by back4more
what is the difference between 11 & 11b?.. Iam also interested in this version gott?
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i dont know exactly, but in 11b is a new config "bForceUnhook"
Code:
* bForceUnhook: should SCF always unhook the Exec and DLO functions during
mapswitches? In theory it is better when this is set to true but unfortunately
setting this to true causes crashes during mapswitches when certain mods are
installed (eg: NexgenX).
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