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3rd March, 2012, 11:32 PM
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Killing Spree
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Join Date: Aug 2003
Posts: 43
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So, it has been a while
Maybe I can give something back...
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4th March, 2012, 01:14 AM
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Administrator
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Join Date: Jun 2004
Location: Ghent (Belgium)
Posts: 1,380
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Previous post: 17th December, 2004
What is this madness?
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4th March, 2012, 02:15 AM
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Godlike
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Join Date: Aug 2004
Location: Portland,Or.
Posts: 326
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Quote:
Originally Posted by AnthraX
Previous post: 17th December, 2004
What is this madness?
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Indeed.
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4th March, 2012, 02:58 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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Welcome back bro
not that we've met , surely you'll run into my forum Spam from over the last 4 years no doubt
used alot of your stuff.. very impressive .
\
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4th March, 2012, 12:49 PM
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Godlike
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Join Date: Oct 2007
Posts: 291
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Quote:
Originally Posted by TNSe
Maybe I can give something back...
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!!
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4th March, 2012, 02:08 PM
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Killing Spree
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Join Date: Aug 2003
Posts: 43
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As many of you probably do not know, EPIC allowed a group of programmers to improve upon the UT game in order to make it safer against attacks, or atleast give anticheat programmers tools to target known cheats. I had high hopes for this solution, and they actually had a version working that did everything I needed it to do. Unfortunately, they were stopped by some licensing issues, which did not allow them to release. (Lawyery stuff)
Now, before you think that I have a solution or have fixed something up, I sadly do not. This was my final hope for a good fair fight.
On the other hand, I can give you the source of UTPureRC6A. I know it is not the last version I released, but it was the version I made which only passively prevented UnrealScript based cheats from working. It was designed for this Unreal Tournament version which had built in security.
The reason I am not releasing UTPureRC<last version> is that I have not been able to find it yet. (I was going through my old stuff, still sifting through it). I have moved a few times, lost a computer used as server somewhere (no, I can not ping it ), and possibly lost my CD & DVD backups. I did have backups online, but the people who I had backups with are no longer responding or possible to reach.
I also have CSHP4.0 Source, but that is still owned by Midnight Interactive (Dr.SiN (Joe Wilcox) and DarkByte), they will have to allow me to release it.
I am available for chat on IRC at #anti-cheat on irc.quakenet.org or #unrealscript on irc.enterthegame.com
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4th March, 2012, 03:08 PM
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Unstoppable
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Join Date: Jan 2009
Location: India
Posts: 190
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Thanks for the source . It will surely help me (and others) in anticheat development.
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My GitHub repositories
Quote:
Originally Posted by Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO. Sure, without the source code the package is smaller, but let's be honest - text compresses well, so the difference isn't really noticeable for redirected downloads.
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Quote:
Originally Posted by Feralidragon
Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything
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4th March, 2012, 04:11 PM
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Godlike
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Join Date: Aug 2004
Location: Portland,Or.
Posts: 326
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Well I do hope someone will pick up the torch and continue the work. We need all the help we can get.
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4th March, 2012, 04:34 PM
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Holy Shit!!
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Join Date: Mar 2005
Posts: 691
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the lastest 7G block zoom and kick some weapons
i noticied the BL make some false positive ( Holywars gametype for exemple.
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Letylove49 aka Shado
Last edited by Letylove49 : 4th March, 2012 at 04:37 PM.
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4th March, 2012, 05:04 PM
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Unstoppable
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Join Date: Oct 2010
Posts: 207
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This is more than enough I believe to someone pick this up and continue Pure development. I wonder although what can be implemented to stop cheats since ACE already do the work for the native cheats and for the uscript ones too (I think?). We can however implement some anti tweak features plus it helps much for who want to improve the ut gameplay.
This however may be also a hole for who want to exploit it and see more clearly how it works including the zp.
Thank you very much for your support.
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4th March, 2012, 05:07 PM
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Forum Newcomer
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Join Date: Mar 2012
Posts: 2
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Hehe
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4th March, 2012, 05:09 PM
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Forum Newcomer
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Join Date: Jan 2011
Posts: 4
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Anthrax if u have time pls answer my email.
Thanks.
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4th March, 2012, 05:59 PM
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Godlike
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Join Date: Nov 2011
Posts: 339
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Can i post the CSHP source without causing issues for you TNSe?
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Retired.
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4th March, 2012, 06:16 PM
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Godlike
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Join Date: Nov 2007
Posts: 265
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FYI: The CSHP 4.0 souce had been released, but the link to the download is dead.
If you want to start coding another uscript hack protection you may also want to have a look at NBSP
Last edited by rork : 4th March, 2012 at 06:19 PM.
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4th March, 2012, 06:44 PM
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Unstoppable
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Join Date: Oct 2010
Posts: 207
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Quote:
Originally Posted by player
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I believe that for who want to work in zp would be better to work in this source since we all have permission to use, which isn't the case of zero ping plus. I know it may be it frustrating since you have made a lot effort in the combogib mod (including me which got a full working version with orange color without hacks but didn't released since it had a slight problem).
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4th March, 2012, 07:34 PM
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Killing Spree
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Join Date: Aug 2003
Posts: 43
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Quote:
Originally Posted by rork
FYI: The CSHP 4.0 souce had been released, but the link to the download is dead.
If you want to start coding another uscript hack protection you may also want to have a look at NBSP
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Well that makes it easier.
Here you go.
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4th March, 2012, 07:35 PM
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Killing Spree
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Join Date: Aug 2003
Posts: 43
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Some people also requested the Mutator I used to show the effect of Tickrate on server performance.
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4th March, 2012, 07:55 PM
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Holy Shit!!
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Join Date: Mar 2005
Posts: 691
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CSHP was not the preview name of UTPure ?
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Letylove49 aka Shado
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4th March, 2012, 07:57 PM
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Killing Spree
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Join Date: Aug 2003
Posts: 43
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No, CSHP was a mutator, where UTPure replaces a core components of the game.
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5th March, 2012, 01:39 AM
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Holy Shit!!
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Join Date: Oct 2008
Location: NextDoor
Posts: 1,908
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Just wondering about Pure7G , is there some way of inserting a whitelist/blacklist feature like ace.. as it tended to block alot of mods from functioning last I used it.
thanks for releasing source , someone will be able to build upon it surely.
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