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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament 2003/2004 > UT2003/4 Server - Linux Specific

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  #1  
Unread 29th April, 2006, 05:18 PM
pxer87 pxer87 is offline
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Join Date: Sep 2005
Posts: 9
Default Clients load wrong map

On a server I'm setting up, people can join and play just fine, but when the map changes the clients all get the loading screen that says Loading CTF-MOONDRAGON (all capitals). I don't want this map anyhow, so I deleted it from the Maps folder and all references from my .ini file, and when I tried again I got the same problem except now it says Loading CTF-Smote.

The only way out of the loading screen is to use task manager to kill UT. If I open it back up again I can join fine on the correct map. This happens for everyone connected to the server during a map change. The server is obviosly sending out a wrong message about which map the clients should load.

I checked my server log and it offers no clues - it looks like it changed maps (serverside) with no problems.

I'm guessing this is a problem with a corrupt file. Is this a reasonable guess, and if so what file is likely in need of replacing?

Last edited by pxer87 : 2nd May, 2006 at 07:12 AM.
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  #2  
Unread 30th January, 2009, 05:06 AM
Warden64 Warden64 is offline
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Join Date: Mar 2008
Posts: 1
Default

I have same problem, someone have ideas how fix it?

I switch off all mutators (utcompv17a) and xvotinghandler mapvoting, but problem not disappeared.

Sorry for my bad english

Last edited by Warden64 : 30th January, 2009 at 05:13 AM.
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