Dedicated server can't listen
My UT server used to start up with no problems then I didn't start it up during the holidays. Now it's showing can't listen error in the ucc.init and I've tried changing the listening port 7770 but get same error.
Suggestions on fixing this?
[2012-01-05 20:52:36] ucc.init: soft-start
WARNING: Not using preference directory
Executing Class Engine.ServerCommandlet
Unreal engine initialized
Browse: CTF-HotSexDisco?Name=Player?Class=Botpack.TMale2?team= 1?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello ?game=Botpack.CTFGame?mutator=MapVoteLA13.BDBMapVo te
LoadMap: CTF-HotSexDisco?Name=Player?Class=Botpack.TMale2?team= 1?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello ?game=Botpack.CTFGame?mutator=MapVoteLA13.BDBMapVo te
Bound to Fire.so
Bound to IpDrv.so
Case-insensitive search: genfluid -> ../Textures/GenFluid.utx
Collecting garbage
Purging garbage
Garbage: objects: 17081->17080; refs: 227014
Game class is 'CTFGame'
Sockets: Socket queue 262144 / 262144
Failed to listen: Sockets: binding to port 7770 failed (1444148032)
WinSock shut down
appError called:
Dedicated server can't listen: Sockets: binding to port 7770 failed (1444148032)
Executing UObject::StaticShutdownAfterError
Listen
UGameEngine::LoadMap
LocalMapURL
UGameEngine::Browse
UGameEngine::Init
UServerCommandlet::Main
Dedicated server can't listen: Sockets: binding to port 7770 failed (1444148032)
History: Listen <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- UServerCommandlet::Main
Exiting due to error
Exiting.
Name subsystem shut down
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