You are an unregistered user, you can register here
Navigation

Information

Site

Donations
If you wish to make a donation you can by clicking the image below.


 
Go Back   The Unreal Admins Page > Forums > Hosted Forums > UTDC > General Chat

Reply
 
Thread Tools Display Modes
  #1  
Unread 29th April, 2006, 09:47 PM
Rush's Avatar
Rush Rush is offline
Holy Shit!!
 
Join Date: Apr 2003
Location: Texas
Posts: 1,157
Default

I will add UTDC Screenshots as on option in the next SWA release, so that absent minded admins wouldn't be able to hit the "UTDC Shot" switch. The other bug with crashing probably isn't connected to SWA at all ....
btw. I just tested UTDC 1.8 with 2 players on my Linux UT 4.36 server, one was me on a Linux machine and the other was also me but on my WinXP machine(however the nick is set as teleport )
Code:
[UTDCv18] [teleport] Creating screenshot file: ../Logs/[UTDC][PURE] zp_ [es]Clan Server #1.teleport.2006.04.29.22.41.00.tmp
[UTDCv18] [teleport] Finished screenshot file: ../Logs/[UTDC][PURE] zp_ [es]Clan Server #1.teleport.2006.04.29.22.41.00.enc
Signal: SIGSEGV [segmentation fault]
Aborting.
Exiting.
Name subsystem shut down
Allocation checking disabled
[2006-04-29 22:42:07] ut-server: restarting because pid died
[2006-04-29 22:42:07] ut-server: soft-stop
[2006-04-29 22:42:08] ut-server: Rotating logs...
__________________
[email address]
Reply With Quote
  #2  
Unread 29th April, 2006, 03:56 PM
pLaYa pLaYa is offline
Dominating
 
Join Date: Aug 2003
Posts: 112
Default

Yup thats what happens on my server
__________________
Unreal://69.64.34.249:7777 - m33p's CTF ZP Insta
http://www.UnrealGamers.Net - IRC
Reply With Quote
  #3  
Unread 29th April, 2006, 04:13 PM
Neabit Neabit is offline
Unstoppable
 
Join Date: Jan 2005
Location: Berlin, Germany
Posts: 196
Default

Quote:
Originally Posted by Rush
The other bug with crashing probably isn't connected to SWA at all ....
You mean the bug that crash linux server if linux or mac client connected?

This bug is at the minimum triggert by swa but maybe the reason for this problem is utdc than server crash with swa + utdc and not without swa. SWA 0.97 must any do diffrent to 0.95 if with this version +utdc server don't crash anymore. I know little bit many if but that swa is involved seem's a fact.

Last edited by Neabit : 29th April, 2006 at 04:15 PM.
Reply With Quote
  #4  
Unread 29th April, 2006, 04:59 PM
PizzaMan's Avatar
PizzaMan PizzaMan is offline
Holy Shit!!
 
Join Date: Jun 2004
Location: Bergen - Norway
Posts: 2,389
Default

Quote:
Originally Posted by pLaYa
No i'm not using EUT... Never have and most likly never will since its not maintained..
What?
Reply With Quote
  #5  
Unread 29th April, 2006, 04:20 PM
Troublesome Troublesome is offline
Godlike
 
Join Date: Aug 2004
Posts: 361
Default

so does it crash without swa?
Reply With Quote
  #6  
Unread 29th April, 2006, 04:32 PM
face's Avatar
face face is offline
Holy Shit!!
 
Join Date: Apr 2006
Posts: 524
Default

it does not with swa 95.

But to say its not swa or connected with swa i dunno.

Executing UObject::StaticShutdownAfterError
General protection fault!

History: UObject::execArrayElement <- (SuperServerAdmin Transient.SuperServerAdmin0 @ Function SuperWebAdmin.SuperServerAdmin.SetUncompatibleOS : 0013) <- UObject::execStructMember <- (SuperServerAdmin Transient.SuperServerAdmin0 @ Function SuperWebAdmin.SuperServerAdmin.SetUncompatibleOS[/b] : 0013) <- UObject:: ProcessEvent <- (UTDCLoader DM-SniperTown.UTDCLoader18, Function UTDCv17c.UTDCLoader.) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor UTDCLoader18) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=1) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main

Exiting due to error
Exiting.
Name subsystem shut down

This is what i get.

Anyway its already gone now from my server.Its not helping if the one says do this the ther says do this and there is no fix for it sofar except of downgrading my swa from 97 to 95.

So yes i think it is a combination of swa and mac/linux users and utdc.

I will follow this topic till there is a fix for it.Till then have fun and frag a lot

Last edited by face : 29th April, 2006 at 04:36 PM.
Reply With Quote
  #7  
Unread 29th April, 2006, 04:59 PM
Rush's Avatar
Rush Rush is offline
Holy Shit!!
 
Join Date: Apr 2003
Location: Texas
Posts: 1,157
Default

Quote:
Originally Posted by face
Executing UObject::StaticShutdownAfterError
General protection fault!

History: UObject::execArrayElement <- (SuperServerAdmin Transient.SuperServerAdmin0 @ Function SuperWebAdmin.SuperServerAdmin.SetUncompatibleOS : 0013) <- UObject::execStructMember <- (SuperServerAdmin Transient.SuperServerAdmin0 @ Function SuperWebAdmin.SuperServerAdmin.SetUncompatibleOS[/b] : 0013) <- UObject:: ProcessEvent <- (UTDCLoader DM-SniperTown.UTDCLoader18, Function UTDCv17c.UTDCLoader.) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor UTDCLoader18) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=1) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main

Exiting due to error
Exiting.
Name subsystem shut down
This should help! I'm opening the code.
edit: Ok, I forgot to check if some array index isn't -1, though I'm not sure why it might get -1 at all ... so, you will 097c soon
__________________
[email address]

Last edited by Rush : 29th April, 2006 at 05:10 PM.
Reply With Quote
  #8  
Unread 29th April, 2006, 05:00 PM
Troublesome Troublesome is offline
Godlike
 
Join Date: Aug 2004
Posts: 361
Default

looks like it goes wrong in swa when it trigger on the broadcast message
Reply With Quote
  #9  
Unread 29th April, 2006, 05:17 PM
Rush's Avatar
Rush Rush is offline
Holy Shit!!
 
Join Date: Apr 2003
Location: Texas
Posts: 1,157
Default

Quote:
Originally Posted by Troublesome
looks like it goes wrong in swa when it trigger on the broadcast message
Yes, when it finds "is not being checked because of uncompatible OS" in a broadact message it takes a player name from the beginning of this message and sets the player's uncompatible OS status in a playerinfo struct array, the index is being found thanks to that player name string ... but I have not any idea why it wouldn't find a player in that struct, he is initialized immediately after a join. Anyway, it shouldn't crash if I make sure that the array is ALWAYS properly accessed. Sorry for the inconvenience ...
edit: try this -> http://lux.one.pl/~rush/ut/SWA097c-test2.zip
__________________
[email address]

Last edited by Rush : 29th April, 2006 at 05:47 PM.
Reply With Quote
  #10  
Unread 30th April, 2006, 12:35 AM
face's Avatar
face face is offline
Holy Shit!!
 
Join Date: Apr 2006
Posts: 524
Default

So with this new swa file it should work?

ok installed it and as soon as i can test it ill let ya know what it did.

I am happy my code could help ya.

Last edited by face : 30th April, 2006 at 12:47 AM.
Reply With Quote
  #11  
Unread 30th April, 2006, 03:46 AM
face's Avatar
face face is offline
Holy Shit!!
 
Join Date: Apr 2006
Posts: 524
Default

Oh yeah and while your add it can u make me a good utdc inifile so people auto install the dll file now they get kicked to install i do not like that.

I am a noob if it comes to change things but ok.
Reply With Quote
  #12  
Unread 30th April, 2006, 03:54 AM
kawaii kawaii is offline
Holy Shit!!
 
Join Date: Oct 2004
Posts: 1,205
Default

Everyone will get kicked to install the dll, there is nothing you can change about that in the utdc.ini settings.
__________________
Stats!
Reply With Quote
  #13  
Unread 30th April, 2006, 04:12 AM
Obsidian Obsidian is offline
Godlike
 
Join Date: Jul 2002
Location: Netherlands.gif
Posts: 377
Default

It's good they get kicked and need to install manually, otherwise you could just install any random dll and format someone's entire harddrive, f.e.
Reply With Quote
  #14  
Unread 30th April, 2006, 04:28 AM
face's Avatar
face face is offline
Holy Shit!!
 
Join Date: Apr 2006
Posts: 524
Default

ah ok noobisch here.

Anyway i could not test it sofar but i hope this works.i dunno how to fill in for my eut1_G if i do this Package[0]=UTDCv18.u
Package[1]=UTDCv18.dll
Package[2]=eut1_G

Then even i get kicked.
and i dunno how to configure for the shots.
i had this nice utdc.ini for 1.7 from baiter and it worked sofar but this is 1.8 so i need a new one

so if anyone can help.
for info just ask me what u need.

I use windows server
i use eut1_G
antilamer
AKA
utpure7G
thats it.
Reply With Quote
  #15  
Unread 30th April, 2006, 01:07 PM
face's Avatar
face face is offline
Holy Shit!!
 
Join Date: Apr 2006
Posts: 524
Default

Well its finanly working for me.



i tested it on my dm server with a guy who has a mac and it does not crash now with the new SWA.
So thx great but i still need a good ini so my eut won't kick me out.Because if i put it in there \as package it says something about the eut and kicks me

My own server kicks me duuuuuuuuuh.



help?!!!
Reply With Quote
  #16  
Unread 30th April, 2006, 02:00 PM
face's Avatar
face face is offline
Holy Shit!!
 
Join Date: Apr 2006
Posts: 524
Default

k i have 1 problem if i make a screenie of a player the server crashes.

fix?
Reply With Quote
  #17  
Unread 30th April, 2006, 04:36 PM
Destiny Destiny is offline
Forum Newcomer
 
Join Date: Oct 2005
Posts: 12
Default

At least take off Windows x64 from the supported OS list. API calls for x64 are really different from what u have for Windows 32.
Reply With Quote
  #18  
Unread 30th April, 2006, 04:36 PM
face's Avatar
face face is offline
Holy Shit!!
 
Join Date: Apr 2006
Posts: 524
Default

ok its gone now i had again some crashes,people complain about jumping screen when they enter and instead of 24 players this day only like 10 or 12 played all day so they walk away and thats not what i want.

UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
General protection fault!



History: UObject:: ProcessEvent <- (UTDCCheck DM-Kitchen.UTDCCheck3, Function UTDCv18.UTDCCheck.) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor UTDCCheck3) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=1) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main

Exiting due to error
Exiting.
Name subsystem shut down
Executing Class Engine.ServerCommandlet
Unreal engine initialized

happy testing i only install again till some people have it running good.

face
Reply With Quote
  #19  
Unread 30th April, 2006, 06:56 PM
Obsidian Obsidian is offline
Godlike
 
Join Date: Jul 2002
Location: Netherlands.gif
Posts: 377
Default

I assume wow translates them as calling 64bit stuff from a 32bit app won't work anyway.
Reply With Quote
  #20  
Unread 30th April, 2006, 07:55 PM
DonutHunter DonutHunter is offline
Rampage
 
Join Date: Nov 2002
Location: USA.gif
Posts: 54
Default

Destiny, very sorry to hear about the 44oz....this will become a problem for more people as more transition to 64 systems...I wonder if we have any VISTA beta testers out there that can report.

Trouble and Just_Me, I use them both UTDC and EUT together and they rock. I'm really happy EUT is being upgraded as I love the logging feature of UTDC and not having it in the public release of EUT makes the "I must see it to believe it" people doubt it is doing anything. It's a concrete world for many.....

Did we hear an answer on whether the speed setting being above 500?

It would be helpful to get more feedback on the unclear responses (unclear to me that is)...such as AcidBaby's post about False Positive vs Hack. I can understand when something says...."Helios Hook 4.5" etc...but the vague catches...is there a formula or method for figuring out whether something is a real cheat vs. false positive? This would be especially true for Speed Hacks as they get reported so frequently that people just dismiss them out of hand, when we all know they do exist. Has anyone figured out a way to tell the difference between a false positive with speed hacks and a real speed hack.

Thanks Again....the community loves you guys for taking the time to do this!

-DonutHunter
__________________
"If you can't be a good example, then be a horrible warning."
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT +1. The time now is 01:10 PM.


 

All pages are copyright The Unreal Admins Page.
You may not copy any pages without our express permission.