We're experiencing some issues lately, and i'm wondering why.
These issues express themself as if you are not playing the same game anymore. It looks like the game (UT-demo) is often just 'skipping'. like if you tap forward it either skips or somehow bring you back.
I know it has something todo with the ping, like locally you 'fly' towards a location, and it needs time (ping) to correct this on the server. This is not the issue, but i wonder if it's possible when clients are using netspeed things, if this is also affects the server.
We complainted at the gameserver-host, and they tell us to increase the tickrate to 30, which should be in my eyes just nonsense. Sometimes the game just stupidly accelerates for some reason, while no-one is logged in as admin and changing serversettings.
I have a
video which basicly shows what i'm dealing with. I tap forward, i'm moving forward, but a second later it corrects me. I know we have a mod thats like coming without any documentation on what it does or is, but it has something todo with spectator-mode of the gameserver itself.
The .ini config of the server is clean, the mods are as far as i know not raping the bandwith or serverload, is it possible if that i type 'netspeed 16000' for example and the server gets affected by this? Is it also possible when people adjust their zeroping stuff the servers zeroping gets affected by this?
I have'nt had a chance to debug the console-log, since it's over 5MB. It'll be a hell of a job to figure out what is wrong. But maybe people in here know what i'm talking about?