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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament 3 > UT3 Server - Beta Only

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  #21  
Unread 18th October, 2007, 07:33 AM
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I went out and bought a cheap ($50.00) 256mb 6200 LE board for my server because I wanted to run a server instantly after grabbing the demo without issues. It's actually a small investment for something that provides us with so much entertainment. Anyways,trying to work around the profile creation is just a major pain that I did not want to deal with. I would guess the game surely runs like crap on the server box, I do not know, never ran it, I simply wanted the UI for profile setup, and to launch a dedicated until more information was available for launching a batch file. I invested a small amount of $ in our server, money well spent in my opinion.
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  #22  
Unread 18th October, 2007, 12:31 PM
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Working with another Admin, we were able to defeat this issue.

It's a lengthy process, so I will write it all up and post it by tonight.
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  #23  
Unread 18th October, 2007, 04:40 PM
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Quote:
Originally Posted by Baiter View Post
Working with another Admin, we were able to defeat this issue.

It's a lengthy process, so I will write it all up and post it by tonight.

I thought I had it worked out as well but it keeps crashing my entire server when it is running and I have not found the location of the log files to find out what is going on. Here is my command line using FireDaemon. Still trying to figure it out. I may get it figured it just before the full game releases I bet it won't be that popular though. I was not impressed! They changed a lot of things that were good about the game imo.

Server DM-ShangriLa?GamePassword=?NumPublicConnections=24?bI sDedicated=True?GameMode=0?GoalScore=30?TimeLimit= 15?ServerDescription=WELCOME TO THE SWAMPLAND UT3 DEMO SERVER?game=UTGame.UTDeathMatch? -log=DedicatedServer.log -Login=user -Password=password
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  #24  
Unread 18th October, 2007, 08:50 PM
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Here is the fix:

http://www.unrealadmin.org/forums/sh...d.php?p=132946
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  #25  
Unread 19th October, 2007, 11:40 PM
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Quote:
Rewind>
it probably does
also, in this demo, the server browser is broke
everyone is having to press refresh over and over to get/find servers they know are up and running
ut3 uses gamespy protocol and master servers
I understand the query port is random
so, using the open command is easiest
but, only old-school players remember that from Unreal-1 and UT99 days...
so, if your server is behind a firewall, you may have to put it on DMZ or "not" block all ports
Thank's for fix.
And silly question... why i see in the game browser same servers...? may be it's bring in by someone's hands? I start 2 dedicated servers on 1 PC, but they are completely "invisible". Only "open xxx.xxx.xxx.xxx:xxxx ?GamePassword=xxxxx" helps my players.
But connect to server in order to see who's playing now is inconveniently...
1. I someone's to know how "to get in servers browser"?
2. If point 1 negative, may be some king of analog PsychoStats for UT3, with game activity window (like this)

Quote:
Failed to register game with online servce. Registering as a LAN match
I haven't this messadge in servers window, but symptom data are similar...

Looking for information:
here and
http://wiki.unrealadmin.org/FAQ:UT3
http://utforums.epicgames.com/
This post just break up my heart = )

P.S. Sorry for my terrible English... from Ukraine
P.P.S. If you run one game server and change map to different types, than you should read this
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