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  #1  
Unread 6th August, 2004, 11:33 PM
[AGA]Oxide [AGA]Oxide is offline
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Default What all does qval detect?

a Quick question,Does q-val only detect the hook bots,or do i need to also run my CSHP or Pure along with it,We have a linux server and so far the new LINUX version is doing great with little or no problems.But i only have qval running for cheat protection right now.
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  #2  
Unread 6th August, 2004, 11:51 PM
MaGma MaGma is offline
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Quote:
Originally Posted by Bedlam
Works great so far, only problem is that one our clan cannot connect he gets this error message popup - http://www.clan1234.com/Lotesdelere/Temp/QValidate1.png

He's running Win98, is that likey to be the cause? (I've alrady told him to get with the times, but he like Win98 :p

New Pure + QVal, time to enjoy the servers again
send him qvallidate111.dll and he shouldnt have any probs.

soz if soemoen already answered this,but was 2 lazy to read it all :p
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  #3  
Unread 5th August, 2004, 11:25 PM
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Azura Azura is offline
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Quote:
Originally Posted by Bedlam
He's running Win98, is that likey to be the cause? (I've alrady told him to get with the times, but he like Win98 :p
If he has a recent machine (Pentium 3) with more than 512 MB of ram, tell him to try out Windows 2000 .
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #4  
Unread 5th August, 2004, 11:44 PM
jamaica jamaica is offline
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hey my Duron 655 with 256 SDRAM is running windoze 2k sp4 and it r0x o_O
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  #5  
Unread 5th August, 2004, 11:58 PM
-graVe- -graVe- is offline
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this win98 problem suxx, because in my clan we have more than 2 Win98 User and one of then has a P3-600MHz
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  #6  
Unread 6th August, 2004, 12:05 AM
Bedlam Bedlam is offline
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I've told him about Win2000, but now it seems 95% of the people who try and join get the same error message, XP, Win2000 etc :/ most can manually download the packages, but most don't bother :/
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  #7  
Unread 6th August, 2004, 12:14 AM
jamaica jamaica is offline
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the problem is, it seems that it doesn't matter wheter ppl install qval manually or automatically, because it is reporting some false-positives.

I was using Pure 7E, qval 111, modos utils and monster announcer. ASH and MMC were commented out in the ini, and it falsely detected illegal hooks in udemo.dll, which seems to be ut demo manager 2.

problem is, profQ is on vacations. maybe we should get ones too =)
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  #8  
Unread 6th August, 2004, 12:23 AM
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Quote:
Originally Posted by jamaica
hey my Duron 655 with 256 SDRAM is running windoze 2k sp4 and it r0x o_O
Yes; Windows 2000 rocks indeed . I simply said 512+ MB ram as Windows 98 is unable to handle higher capacity memory. And a Duron is well worth a Pentium-III processor if not better.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #9  
Unread 6th August, 2004, 04:47 PM
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Hi,

do I need to manually install the QValidate packages or is there a loader, so that the packages will be automatically downloaded and installed by connecting to a QValidate protected server? I ask, because noose doesn't provide a loader, and there's no explicit comment on this in the readme of QValidate.

Thanks in advance
+++crowbar+++
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  #10  
Unread 6th August, 2004, 04:58 PM
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AnthraX AnthraX is offline
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there is a loader but it only works if you have correctly installed your ut
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  #11  
Unread 6th August, 2004, 05:39 PM
CrONiK CrONiK is offline
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hi ppl
I have installed the new qvalidate in my win32 server and i do not have hook ffs and appears in console this illegal DLL hooks!
and the server kick me in 5 sec and i don't know why...can anyone help me pls.

regards
Manga{aCk}
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  #12  
Unread 6th August, 2004, 06:22 PM
Max]I[muS-X Max]I[muS-X is offline
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While it lasts, does this anti-cheat have any sort of stealth logging option? I would suppose not, just because I understand you have to install the QValidate on your computer before the server will let you in, but an option of that sort would be useful. The one thing worse than your average cheating visitor, is a cheating clanner or community member. If they see the server has QVal on or can't get in regardless, then we can't log which people have the cheats. Is there ANY way to employ this type of stealth detection method?
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  #13  
Unread 6th August, 2004, 07:46 PM
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Quote:
Originally Posted by CrONiK
hi ppl
I have installed the new qvalidate in my win32 server and i do not have hook ffs and appears in console this illegal DLL hooks!
and the server kick me in 5 sec and i don't know why...can anyone help me pls.
have you checked the server log ? There's reports of players being kicked for having the demo manager 2 dll.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #14  
Unread 6th August, 2004, 07:44 PM
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Hi Max]I[muS-X, if I understand what you're saying correctly, you want QV to simply log the presence of hacks without booting players. It would nice but I've no idea if it it's possible. I imagine QV does a first pass using the DLL to scan memory and only then it proceeds to check packages. If it did this all the time, there's a chance there that it would have an impact on gameplay quality.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #15  
Unread 6th August, 2004, 09:53 PM
LucK LucK is offline
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Quote:
Originally Posted by Fearless
Hi Max]I[muS-X, if I understand what you're saying correctly, you want QV to simply log the presence of hacks without booting players. It would nice but I've no idea if it it's possible. I imagine QV does a first pass using the DLL to scan memory and only then it proceeds to check packages. If it did this all the time, there's a chance there that it would have an impact on gameplay quality.
I think what Max is referring to is something like we had in SniperArena... instead of downloading qval by the name of Qval... rename it to something like BluePixies or something that doesnt look like a Security Protection. since no-brainer rule #1 for cheaters is....if ya see a new anti on the server get the fook off the server before ya connect.

...not sure what ya mean in comparison to PC's .dll and the Linux extention mentioned (iso?)...relating to Mac's processes. I can prob get ya the info, but not sure what Im looking for.

I think there is only 1 bot in the history of Bots that a Mac can use anyway, and its either been blocked long time, and/or the hacked pure needed to use it is easily detectable. And since Im probably the only Mac user that still plays this tired ole game =) ya atta just exclude us Macs from having to be checked all together (if thats possible to detect my cpu type and do it from there)
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  #16  
Unread 6th August, 2004, 10:04 PM
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Quote:
Originally Posted by LucK
...not sure what ya mean in comparison to PC's .dll and the Linux extention mentioned (iso?)...relating to Mac's processes. I can prob get ya the info, but not sure what Im looking for.
Look for a file in system that says OpenGL something that isn't a u, int or ini and look at what file extension it's using (if it has one). I know that Macs use the ressource fork to store file info but I assume UT was ported to MacOS with minimal changes.

P.S: Btw, what version of MacOS are you running ? If it's OS X, mind explaining how to get it running ?
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #17  
Unread 7th August, 2004, 03:06 AM
Denied Denied is offline
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Hello Everyone, I play Unreal Tournament on a Mac, I know some others who do also. Now I tried to get into a server running the qvalidate service, I installed the qvalidate111.dll (knowing it wouldn't do anything) and the qvalidate111.u files into the UT System folder.. and was unsuccessful in entering the server. I had thought the hookbot pretty much killed the game for me, but this is unbelievable. Why is that, you might ask.. Because now I can't even enter servers that I visit because they run this service... not even as a spectator. So, my questions are.. First and most importantly, is any type of Mac support going to be made available? Second is, Why do the spectators get kicked out? They can't do anything in that mode.

This is to answer Fearless, I run my UT through Mac OS 10.3.4, you want an explaination on how this has come to pass... It's simple there is a UT beta patch made to run the Mac OS 9 install of UT through Mac OS X. As for the OpenGL questions the only thing that refers to OpenGL in my UT System folder that I see are... OpenGlDrv.ini and OpenGlDrv.int.
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  #18  
Unread 13th August, 2004, 09:30 PM
LucK LucK is offline
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Quote:
Originally Posted by Denied
Hello Everyone, I play Unreal Tournament on a Mac, I know some others who do also.
for what its worth, I registered #macUT99 today at (irc.protium.org), maybe something can develop from there.
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  #19  
Unread 7th August, 2004, 08:17 AM
LucK LucK is offline
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Quote:
Originally Posted by Fearless
Look for a file in system that says OpenGL something that isn't a u, int or ini and look at what file extension it's using (if it has one). I know that Macs use the ressource fork to store file info but I assume UT was ported to MacOS with minimal changes.

P.S: Btw, what version of MacOS are you running ? If it's OS X, mind explaining how to get it running ?
Actually Ive been running OS9.2.2 / UT for a couples years or so. Ive never been real pleased with the unfinished beta patch for OSX.

Glenda Adams ported an OSX in 2001, last patch (3) in 4/2002. She left Westlake in 2003 and 1 week later Ryan Gordon of Epic and UTPG says " I'm going to take what Glenda gave me, I'm going to see what's what, and I'm going to get a Mac OS X version of it doneÑget it done, finished, and correct." I just tried v.3 again and still not all that impressed, will take a lot of tweaking...mouse action/controll is the largest drawback (though there are many others not so game crucial)

back to openGl =) In OS9.x it isnt an option (have to use RAVE), nothing was further developed from the original beta drivers on the '99 disc and the 7 lines for its control in the .ini (as bad or worse as PC's 1st UT/beta openGL). As for OSX.... the patch is a Carbon port. I know nothing about much, but learned .dll is a digital library linkage, so Im assuming you are looking for something similar in Mac handling... I know we use libraries, but not sure of the path to get there, though I did find a few things that may help someone who knows better what they are looking for than me. =)

-------
As stated by others, there are no other openGL files in the whole UT folder (and subfolders) except the .int and .ini

The programming interface for OpenGL is declared in the following header files:
Mac OS X header: NONE
Mac OS 9 headers: gl.h, agl.h
---------

here is also a link to the development center for OSX openGl...everything from code to cookies but I havent hardly an idea what Im looking for.

http://developer.apple.com/opengl/

hope this helps
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  #20  
Unread 6th August, 2004, 08:30 PM
jamaica jamaica is offline
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the 5 seconds kick happens when qval client isn't corrected installed. you need to remove the cache entries, then manually copying files to \System, enter a server and voila
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