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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament 3 > UT3 Server - General Chat

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  #1  
Unread 27th February, 2008, 11:59 PM
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Default Redirect is not working.

We have a problem because for some reason we cannot let redirect do what it supposed to do.

We set allowdownload to true and false but the downloads remain slow.
When we go in IE to the downloadserver the uz3 files loading fast as normal but not when connecting to the server.
I tried our ut99 redirect server to test if a map is downloaded fast but the result is the same.
Is it possible that the gameserver is the issue here? It's a Linux one and patched to the latest version. Or perhaps another .ini file which is forgotten.
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  #2  
Unread 28th February, 2008, 09:35 AM
apophis.ch apophis.ch is offline
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You have uz3 files, have you set the "UseCompression"-Variable to True as well?
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  #3  
Unread 29th February, 2008, 05:43 AM
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Yes we did.
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  #4  
Unread 29th February, 2008, 02:27 PM
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Did you tell the webserver to allow uz3 files?
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  #5  
Unread 29th February, 2008, 04:02 PM
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Quote:
Originally Posted by buttpirate View Post
Did you tell the webserver to allow uz3 files?
you mean allowdownload?
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  #6  
Unread 29th February, 2008, 04:53 PM
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No, you have to tell your redirect to allow downloading of .uz3 files. I had to do the same myself.
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  #7  
Unread 29th February, 2008, 05:52 PM
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Oh now I see what you mean. The extension .uz3 is blocked. Thanks man. It sounds so simple when someone knows the answer.
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  #8  
Unread 29th February, 2008, 07:04 PM
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The webhoster says that the uz3 files can be downloaded using Internet Explorer so that's not the solution (his words). I know that they can be downloaded fast in the browser and his answer isn't much helpfull. He is wrong in a way but how wrong.
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  #9  
Unread 29th February, 2008, 11:28 PM
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Post the redirect portion of your ini.
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  #10  
Unread 1st March, 2008, 06:50 AM
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[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=30.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=10000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=35
IdleServerTickRate=30
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection

[IpDrv.HTTPDownload]
RedirectToURL=http://www.gamemaps.nl/"somename"/ut3/
UseCompression=True
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  #11  
Unread 1st March, 2008, 10:58 AM
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Try adding the line below. Without it, files are still being served up by the game server not the redirect.

If you set it MaxDownloadSize=0 then all files have to come from the redirect. As below it would allow files up to 1Mb in size to come from your server, files larger than 1Mb would come from the redirect.

[IpDrv.TcpNetDriver]
MaxDownloadSize=1000000

Last edited by b][rch.Co30 : 1st March, 2008 at 11:01 AM.
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  #12  
Unread 1st March, 2008, 11:26 AM
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We'll try. This UT3 can make people crazy. That line is in the ini from ut99 but not in the ini from ut3.
You see that you don't have to take everything for granted.
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  #13  
Unread 1st March, 2008, 03:50 PM
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MaxDownloadSize=0 This doesn't do the trick either.
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  #14  
Unread 1st March, 2008, 04:07 PM
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Try THIS THREAD
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  #15  
Unread 4th March, 2008, 04:44 PM
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I kinda jumped into this thread a little late....But you want to set your "Maxdownloadsize" set to 1Mb. Otherwise, when you set it to anything larger it will attempt to dowload the file directly from the server and not your redirect which is what you don't want....
I see everyone making custom folders in their dedicated server directories and then attempting to "Cook" the published/unpublished stuff on server startup. What I did was just ADD ANY custom maps into my directory that wasn't labeled "Maps". If you look at my directory root below, you'll see that I just added the cutsom maps where the "Dedicated server" installed the original game maps in a directory known as:
UT Game\CookedPC\Private\Maps
I set my compression to false in my:
UTGame.ini>[IpDrv.HTTPDownload] section. I dont have any problems with any maps or mods being pushed to the client from the redirect. You can alwys test your redirect by just actuating the URL for one of your maps located on your redirect and seeing how fast they can be downloaded using http in a browser window vs. being in-game just to see what kind of transfer rates you get while downloading the maps.
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  #16  
Unread 4th March, 2008, 11:21 PM
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It's solved. Something was missing in the Commandline.
I have to look first what it was because my buddy was able to fix it and then I post it here.
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