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Go Back   The Unreal Admins Page > Forums > Unreal Admins > Unreal Tournament 2003/2004 > UT2003/4 Server - Windows Specific

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Unread 9th June, 2005, 08:36 AM
Ripcell's Avatar
Ripcell Ripcell is offline
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Join Date: Feb 2005
Location: Australia
Posts: 18
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Quote:
Originally Posted by neo777
Um, just a suggestion... These delays are upon map changes? If so, my server has Anticc, and it has to check files, etc..., and are those delayed players pings 999 (long checks for 56k, been there)
GL, HF
[TJL]N3O
um, does it when ppl connect from the list and when it changes maps it sits there and thinks also when they have finished loading.

the server is advertised "ripcell's UT warzone" if someone wants to jump on and see what it does. also it can be found at ripcell.mine.nu:3355

and no antitcc isnt running on it.

not sure. btw it is running on a 10meg broadband connection so bandwidth isnt an issue.


thx
-Ripcell
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