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25th July, 2014, 12:42 PM
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Dominating
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Join Date: Aug 2007
Location: UK
Posts: 100
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When comes a new ACE release? Anth?
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30th July, 2014, 06:32 AM
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Killing Spree
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Join Date: Jan 2011
Location: Planet earth
Posts: 20
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My guess by now is: never
This means that all n00bs with the latest noname bot will continue to dominate the servers and kick all veterans in the butt! Making their skills they so hard worked for since the year 1999 useless.
__________________
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30th July, 2014, 12:58 PM
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Godlike
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Join Date: Dec 2011
Location: Tennessee, USA
Posts: 441
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Whenever he get some free time, he is going to be recode ACE and hopefully don't have much problem like the beta process did.
It take a lot of time to get it set. It even took a few years to get the one we currently have.
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20th August, 2014, 06:49 AM
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Forum Newcomer
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Join Date: Aug 2014
Posts: 2
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Hey guys, i have a serious problem. I cannot connect to any ACE v0.8g or v0.8h AT ALL. Ive tried fresh installs, i've tried manually installing. No matter what, it crashes.
Here is my log:
Code:
Log: Log file open, 08/20/14 03:37:05
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.0 (Build: 6000)
Init: Version: 436
Init: Compiled: Oct 24 2000 23:40:18
Init: Command line:
Init: Base directory: C:\Steam\SteamApps\common\Unreal Tournament\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: MYPC
Init: User: TONYS
Init: Memory total: Phys=1048575K Pagef=2097151K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=2999.973049 MHz
Init: CPU Page size=4096, Processors=4
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 0 0 65536
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log: display (Primary Display Driver)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Game class is 'UTIntro'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: CityIntro.unr?Name=Zeuss?Class=Botpack.TMale2?team=0?skin=SoldierSkins.sldr?Face=SoldierSkins.Rankin?Voice=BotPack.VoiceMaleTwo
Log: LoadMap: CityIntro.unr?Name=Zeuss?Class=Botpack.TMale2?team=0?skin=SoldierSkins.sldr?Face=SoldierSkins.Rankin?Voice=BotPack.VoiceMaleTwo
Log: Collecting garbage
Log: Purging garbage
Log: -0.0ms Unloading: Package Render
Log: Garbage: objects: 16406->16405; refs: 224625
Log: Game class is 'UTIntro'
Log: Level is Level CityIntro.MyLevel
Log: Bringing Level CityIntro.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Zeuss?Class=Botpack.TMale2?team=0?skin=SoldierSkins.sldr?Face=SoldierSkins.Rankin?Voice=BotPack.VoiceMaleTwo
ScriptLog: Base Mutator is CityIntro.Mutator1
Init: Initialized moving brush tracker for Level CityIntro.MyLevel
Log: Bound to UWeb.dll
ScriptLog: Team 0
ScriptLog: Login: Zeuss
Log: Possessed PlayerPawn: TMale2 CityIntro.TMale0
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to D3D10Drv.dll
Log: Initializing Direct3D 10 renderer.
Log: Initializing Direct3D.
Log: C:\Steam\SteamApps\common\Unreal Tournament\System\d3d10drv\firstpass.fx(11,10): warning X3582: texture access must have literal offset and multisample index, forcing loop to unroll
Log: C:\Steam\SteamApps\common\Unreal Tournament\System\d3d10drv\hdr.fx(19,13): warning X3207: Initializer used on a global 'const' variable. This requires setting an external constant. If a literal is desired, use 'static const' instead.
C:\Steam\SteamApps\c
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 3.372920 seconds
DevMusic: Load music: Music Uttitle.Uttitle
Log: URL: Adding default option Name=Zeuss
Log: URL: Adding default option Class=Botpack.TMale2
Log: URL: Adding default option team=0
Log: URL: Adding default option skin=SoldierSkins.sldr
Log: URL: Adding default option Face=SoldierSkins.Rankin
Log: URL: Adding default option Voice=BotPack.VoiceMaleTwo
Log: Browse: Index.unr?entry?Name=Zeuss?Class=Botpack.TMale2?team=0?skin=SoldierSkins.sldr?Face=SoldierSkins.Rankin?Voice=BotPack.VoiceMaleTwo
Log: Failed; returning to Entry
Init: Shut down moving brush tracker for Level CityIntro.MyLevel
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 0
ScriptLog: Login: Zeuss
Log: Possessed PlayerPawn: TMale2 Entry.TMale1
DevAudio: Galaxy SetViewport: WindowsViewport0
ScriptLog: Creating root window: UMenu.UMenuRootWindow
DevMusic: Unregister music: Music Uttitle.Uttitle
DevMusic: Load music: Music utmenu23.utmenu23
Log: EndFullscreen
Log: Viewport WindowsViewport0: WM_DisplayChange
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am MY-PC (192.168.1.103)
Log: Resolving unreal.epicgames.com...
Log: Resolved unreal.epicgames.com (199.255.40.174)
Warning: Failed to load 'CTF-DukuCB6': Can't find file for package 'CTF-DukuCB6'
Warning: Failed to load 'Texture CTF-DukuCB6.Screenshot': Can't find file for package 'CTF-DukuCB6'
Warning: Failed to load 'CTF-Denise': Can't find file for package 'CTF-Denise'
Warning: Failed to load 'Texture CTF-Denise.Screenshot': Can't find file for package 'CTF-Denise'
Log: URL: Adding default option Name=Zeuss
Log: URL: Adding default option Class=Botpack.TMale2
Log: URL: Adding default option team=0
Log: URL: Adding default option skin=SoldierSkins.sldr
Log: URL: Adding default option Face=SoldierSkins.Rankin
Log: URL: Adding default option Voice=BotPack.VoiceMaleTwo
Log: Browse: 185.16.85.10/Index.unr?Name=Zeuss?Class=Botpack.TMale2?team=0?skin=SoldierSkins.sldr?Face=SoldierSkins.Rankin?Voice=BotPack.VoiceMaleTwo
Init: WinSock: Socket queue 32768 / 32768
DevNet: Game client on port 0, rate 20000
DevNet: PendingLevel received: CHALLENGE VER=436 CHALLENGE=158361162 STATS=0
DevNet: PendingLevel received: USES GUID=DCCF1AEC4601B03475A24EAB00FF7B91 PKG=CTF-Denise FLAGS=1 SIZE=252768 GEN=1 FNAME=CTF-Denise.unr
DevNet: PendingLevel received: USES GUID=D18A7B9211D38F04100067B9F6F8975A PKG=Engine FLAGS=1 SIZE=1165783 GEN=20 FNAME=Engine.u
DevNet: PendingLevel received: USES GUID=4770B88411D38E3E100067B9F6F8975A PKG=Core FLAGS=1 SIZE=59791 GEN=12 FNAME=Core.u
DevNet: PendingLevel received: USES GUID=2E3682A411D379A7E0006BA2D2321081 PKG=UTtech1 FLAGS=1 SIZE=11206345 GEN=1 FNAME=UTtech1.utx
DevNet: PendingLevel received: USES GUID=1E90ACA811D1ED664544279700005453 PKG=Detail FLAGS=1 SIZE=1729964 GEN=1 FNAME=Detail.utx
DevNet: PendingLevel received: USES GUID=4770B88811D38E3E100067B9F6F8975A PKG=Fire FLAGS=1 SIZE=15248 GEN=10 FNAME=Fire.u
DevNet: PendingLevel received: USES GUID=74547A4511D36EACE0005F95BE341081 PKG=Coret_FX FLAGS=1 SIZE=1024846 GEN=1 FNAME=Coret_FX.utx
DevNet: PendingLevel received: USES GUID=D84EFC3911D3627FE0005F95BE341081 PKG=CTF FLAGS=1 SIZE=3192693 GEN=1 FNAME=CTF.utx
DevNet: PendingLevel received: USES GUID=F717F4C611D38B66C00081B50A1E604F PKG=XbpFX FLAGS=1 SIZE=2431423 GEN=1 FNAME=XbpFX.utx
DevNet: PendingLevel received: USES GUID=1E90ACAE11D1ED664544279700005453 PKG=genfluid FLAGS=1 SIZE=5510043 GEN=1 FNAME=genfluid.utx
DevNet: PendingLevel received: USES GUID=1E90ACCF11D1ED664544279700005453 PKG=XFX FLAGS=1 SIZE=198416 GEN=1 FNAME=XFX.utx
DevNet: PendingLevel received: USES GUID=C47BBD4011D38CFBC00084B50A1E604F PKG=DecayedS FLAGS=1 SIZE=11846698 GEN=1 FNAME=DecayedS.utx
DevNet: PendingLevel received: USES GUID=1E90ACC111D1ED664544279700005453 PKG=Palettes FLAGS=1 SIZE=421024 GEN=1 FNAME=Palettes.utx
DevNet: PendingLevel received: USES GUID=1E90ACAF11D1ED664544279700005453 PKG=GenFX FLAGS=1 SIZE=2189510 GEN=1 FNAME=GenFX.utx
DevNet: PendingLevel received: USES GUID=1C69657611D38F44100067B9F6F8975A PKG=Botpack FLAGS=1 SIZE=39016791 GEN=14 FNAME=Botpack.u
DevNet: PendingLevel received: USES GUID=4770B88C11D38E3E100067B9F6F8975A PKG=UnrealShare FLAGS=1 SIZE=22124694 GEN=1 FNAME=UnrealShare.u
DevNet: PendingLevel received: USES GUID=4770B88D11D38E3E100067B9F6F8975A PKG=UnrealI FLAGS=1 SIZE=18549361 GEN=1 FNAME=UnrealI.u
DevNet: PendingLevel received: USES GUID=93CC0A8111D3888FE0006295BE341081 PKG=SoldierSkins FLAGS=1 SIZE=7184269 GEN=1 FNAME=SoldierSkins.utx
DevNet: PendingLevel received: USES GUID=E96BC96311D31D2F4F006B8CDE9A0349 PKG=CommandoSkins FLAGS=1 SIZE=4318050 GEN=1 FNAME=CommandoSkins.utx
DevNet: PendingLevel received: USES GUID=B7B49CA611D38BCDE0006395BE341081 PKG=FCommandoSkins FLAGS=1 SIZE=5093279 GEN=1 FNAME=FCommandoSkins.utx
DevNet: PendingLevel received: USES GUID=D4F6ABE111D385CAE0006295BE341081 PKG=SGirlSkins FLAGS=1 SIZE=7226959 GEN=1 FNAME=SGirlSkins.utx
DevNet: PendingLevel received: USES GUID=24E5A72411D321104F006B8CDE9A0349 PKG=BossSkins FLAGS=1 SIZE=1867811 GEN=1 FNAME=
It downloads the .dll or even if i manually install it, it doesnt work. The game just crashes. Not fatal errors, just a general windows error "Unreal Tournament.exe has stopped working...." I just wanna play some instagib
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20th August, 2014, 12:53 PM
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Holy Shit!!
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Join Date: Jan 2006
Posts: 676
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first love your username
second did you install ut from steam?
there is an alternate way to install. by downloading the demo then using the 436 no delta patch.
Lastly when you uninstall UT99 make sure you rename or delete the c:\unrealtournament folder.
its most likely due to steam though.
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20th August, 2014, 04:12 PM
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Forum Newcomer
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Join Date: Aug 2014
Posts: 2
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when i install from the demo too utpatch 436 nodelta, i get the same thing. "Unreal tournament.exe has stopped working." i dont want to have to reinstall windows, but i feel like thats the only way i can play UT
P.S. thank you i love this name too hahahaha
EDIT: Currently trying to install ut436 on linux to try to see if i can do it on linux. such a pain in the ass doe :/
Last edited by will.kill4kr0nik : 20th August, 2014 at 04:48 PM.
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3rd November, 2014, 04:41 AM
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Dominating
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Join Date: Dec 2005
Posts: 129
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two acelogs to confirm, please
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: | Player Kick |
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: PlayerName...:
[ACEv08h]: PlayerIP.....:
[ACEv08h]: OS...........: Microsoft Windows XP x86 (Version: 5.1.2600)
[ACEv08h]: CPU..........: Intel(R) Celeron(R) CPU 2.40GHz
[ACEv08h]: CPUSpeed.....: 2395.334815 Mhz Measured - 2398.849594 Mhz Reported
[ACEv08h]: NICDesc......: Realtek RTL8139 családú PCI gyors Ethernet NIC - Packet Scheduler Miniport
[ACEv08h]: MACHash1.....: 01BA4C3DC92C58288FED20D21AC84D4F
[ACEv08h]: MACHash2.....: 5050BFD6DF6DEB1A67FCC22ECD67F91F
[ACEv08h]: HWID.........: 638FEB14859E47917236349BA5F7D3EF
[ACEv08h]: UTVersion....: 436
[ACEv08h]: Renderer.....: D3DDrv.D3DRenderDevice
[ACEv08h]: SoundDevice..: Galaxy.GalaxyAudioSubsystem
[ACEv08h]: CommandLine..: <none>
[ACEv08h]: KickReason...: VTable Hook
[ACEv08h]: TimeStamp....: 22-10-2014 / 16:48:42
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: | Extra Info |
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: ModuleHandle.: 0x10300000
[ACEv08h]: ModuleName...: Engine.dll
[ACEv08h]: HookedObject.: ActorChannel Transient.ActorChannel5013
[ACEv08h]: HookedEntry..: 0
[ACEv08h]: Found........: 0x077930C0 -> Unknown Module!Unknown Function+0x0000
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: ModuleHandle.: 0x10300000
[ACEv08h]: ModuleName...: Engine.dll
[ACEv08h]: HookedObject.: ActorChannel Transient.ActorChannel5013
[ACEv08h]: HookedEntry..: 1
[ACEv08h]: Found........: 0x00000001 -> Unknown Module!Unknown Function+0x0000
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: ModuleHandle.: 0x10300000
[ACEv08h]: ModuleName...: Engine.dll
[ACEv08h]: HookedObject.: ActorChannel Transient.ActorChannel5013
[ACEv08h]: HookedEntry..: 2
[ACEv08h]: Found........: 0x03ED46E0 -> Unknown Module!Unknown Function+0x0000
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: ModuleHandle.: 0x10300000
[ACEv08h]: ModuleName...: Engine.dll
[ACEv08h]: HookedObject.: ActorChannel Transient.ActorChannel5010
[ACEv08h]: HookedEntry..: 0
[ACEv08h]: Found........: 0x07793000 -> Unknown Module!Unknown Function+0x0000
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: ModuleHandle.: 0x10300000
[ACEv08h]: ModuleName...: Engine.dll
[ACEv08h]: HookedObject.: ActorChannel Transient.ActorChannel5010
[ACEv08h]: HookedEntry..: 1
[ACEv08h]: Found........: 0x00000001 -> Unknown Module!Unknown Function+0x0000
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: ModuleHandle.: 0x10300000
[ACEv08h]: ModuleName...: Engine.dll
[ACEv08h]: HookedObject.: ActorChannel Transient.ActorChannel5010
[ACEv08h]: HookedEntry..: 2
[ACEv08h]: Found........: 0x03B95E20 -> Unknown Module!Unknown Function+0x0000
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: | Screenshot Status |
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: Success......: TRUE
[ACEv08h]: FileName.....: ../Shots/[ACE] -+---------------------------------------------------------------+
and
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: | Player Kick |
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: PlayerName...:
[ACEv08h]: PlayerIP.....:
[ACEv08h]: OS...........: Microsoft Windows 7/2008 R2 x86 (Version: 6.1.7601)
[ACEv08h]: CPU..........: Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz
[ACEv08h]: CPUSpeed.....: 2992.413348 Mhz Measured - 2993.312056 Mhz Reported
[ACEv08h]: NICDesc......: Realtek PCIe GBE Family Controller
[ACEv08h]: MACHash1.....: 4C23108DED18E0AD0289B4A70BEEBFBD
[ACEv08h]: MACHash2.....: 3139DBB2E574D775B7BA02354F10A3C7
[ACEv08h]: HWID.........:
[ACEv08h]: UTVersion....: 451
[ACEv08h]: Renderer.....: D3DDrv.D3DRenderDevice
[ACEv08h]: SoundDevice..: Galaxy.GalaxyAudioSubsystem
[ACEv08h]: CommandLine..: <none>
[ACEv08h]: KickReason...: VTable Hook
[ACEv08h]: TimeStamp....: 02-11-2014 / 11:33:49
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: | Extra Info |
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: ModuleHandle.: 0x10300000
[ACEv08h]: ModuleName...: Engine.dll
[ACEv08h]: HookedObject.: ActorChannel Transient.ActorChannel32943
[ACEv08h]: HookedEntry..: 0
[ACEv08h]: Found........: 0x064ACFC0 -> Unknown Module!Unknown Function+0x0000
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: ModuleHandle.: 0x10300000
[ACEv08h]: ModuleName...: Engine.dll
[ACEv08h]: HookedObject.: ActorChannel Transient.ActorChannel32943
[ACEv08h]: HookedEntry..: 1
[ACEv08h]: Found........: 0x00000001 -> Unknown Module!Unknown Function+0x0000
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: ModuleHandle.: 0x10300000
[ACEv08h]: ModuleName...: Engine.dll
[ACEv08h]: HookedObject.: ActorChannel Transient.ActorChannel32943
[ACEv08h]: HookedEntry..: 2
[ACEv08h]: Found........: 0x058D7300 -> Unknown Module!Unknown Function+0x0000
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: ModuleHandle.: 0x10300000
[ACEv08h]: ModuleName...: Engine.dll
[ACEv08h]: HookedObject.: ActorChannel Transient.ActorChannel32868
[ACEv08h]: HookedEntry..: 0
[ACEv08h]: Found........: 0x064A9C00 -> Unknown Module!Unknown Function+0x0000
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: ModuleHandle.: 0x10300000
[ACEv08h]: ModuleName...: Engine.dll
[ACEv08h]: HookedObject.: ActorChannel Transient.ActorChannel32868
[ACEv08h]: HookedEntry..: 1
[ACEv08h]: Found........: 0x00000001 -> Unknown Module!Unknown Function+0x0000
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: ModuleHandle.: 0x10300000
[ACEv08h]: ModuleName...: Engine.dll
[ACEv08h]: HookedObject.: ActorChannel Transient.ActorChannel32868
[ACEv08h]: HookedEntry..: 2
[ACEv08h]: Found........: 0x04936000 -> Unknown Module!Unknown Function+0x0000
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: ModuleHandle.: 0x10300000
[ACEv08h]: ModuleName...: Engine.dll
[ACEv08h]: HookedObject.: ActorChannel Transient.ActorChannel32859
[ACEv08h]: HookedEntry..: 0
[ACEv08h]: Found........: 0x064A9B40 -> Unknown Module!Unknown Function+0x0000
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: ModuleHandle.: 0x10300000
[ACEv08h]: ModuleName...: Engine.dll
[ACEv08h]: HookedObject.: ActorChannel Transient.ActorChannel32859
[ACEv08h]: HookedEntry..: 1
[ACEv08h]: Found........: 0x00000001 -> Unknown Module!Unknown Function+0x0000
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: ModuleHandle.: 0x10300000
[ACEv08h]: ModuleName...: Engine.dll
[ACEv08h]: HookedObject.: ActorChannel Transient.ActorChannel32859
[ACEv08h]: HookedEntry..: 2
[ACEv08h]: Found........: 0x06823500 -> Unknown Module!Unknown Function+0x0000
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: | Screenshot Status |
[ACEv08h]: +---------------------------------------------------------------+
[ACEv08h]: Success......: TRUE
[ACEv08h]: FileName.....: ../Shots/[ACE] -+---------------------------------------------------------------+
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3rd November, 2014, 04:45 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,846
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have you watched the catch?
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5th November, 2014, 03:12 PM
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Dominating
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Join Date: Dec 2005
Posts: 129
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no cheat to see in the two screenshots
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21st August, 2014, 09:39 PM
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Holy Shit!!
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Join Date: Sep 2004
Posts: 866
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Linux UT isn't too hard to install but I need to update my demo installer script.
http://www.unrealize.co.uk/files/Linux/ you want UT-436-GOTY-Installer-0.4.tar.gz and run the demo install script after setting/checking the variables at the top.
__________________
http://www.unrealize.co.uk for XConsole, ServerLog, StealthAdmin and other Unreal Tournament mods.
-= F R A G G A L O N I A... R E S U R R E C T I O N! O L D... S K O O L... S N I P E R =- unreal://82.40.94.2
Old skool sniping. Just you, your weapon, and gravity.
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15th November, 2014, 02:50 AM
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Rampage
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Join Date: Sep 2010
Posts: 85
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I guess this is the only thread getting any "ACE" action:
Where can I find the latest version of ACE?
And what version would it be?
Thanks
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15th November, 2014, 05:42 AM
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Rampage
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Join Date: Sep 2010
Posts: 85
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Thank you Chamberly.
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16th November, 2014, 06:31 AM
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Godlike
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Join Date: Dec 2011
Location: Tennessee, USA
Posts: 441
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You are welcome.
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17th November, 2014, 08:40 PM
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Rampage
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Join Date: Sep 2010
Posts: 85
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Is this "newer" ACE compatible with Windows 8.1 or would it matter?
Having a majority of my players freezing up when trying to join.
Runs great/no problem/no freeze without ACE.
I am also getting kicked for using Open GL instead of Direct 3D.
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17th November, 2014, 10:15 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,846
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Quote:
Originally Posted by Hidden
Is this "newer" ACE compatible with Windows 8.1 or would it matter?
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Yes
Quote:
Having a majority of my players freezing up when trying to join.
Runs great/no problem/no freeze without ACE.
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1/Have you set a minimum net-speed clients (with pure or newnet) ?
2/ here is settings for ACE.
Code:
[ACEv08h_S.ACEActor]
InitialCheckLinger=5.000000
InitialCheckTimeout=120.000000
PeriodicCheckInterval=90.000000
PeriodicCheckTimeout=120.000000
SShotTimeOut=40.000000
bSShotWhenKick=True
SShotPath=../Shots/
SShotPrefix=[ACE]
SShotQuality=85
bAutoConfig=True
AutoConfigPackage=ACEv08_AutoConfig
bAutoUpdate=True
bExternalLog=True
LogPath=../Logs/
LogPrefix=[ACE]
bExternalLogJoins=True
JoinLogPath=../Logs/
JoinLogPrefix=[ACEPLAYERS]
AdminPass=befr
bAllowCrosshairScaling=True
bShowLogo=True
LogoXPos=10
LogoYPos=300
ExcludedPorts=
bAutoFindWANIp=true
bCacheWANIp=true
WANQueryServer[0]=utgl.unrealadmin.org/ip.php
ForcedWANIP=
BAllowUnknownPackages=True
UPackages[0]=
NativePackages[0]=
Quote:
I am also getting kicked for using Open GL instead of Direct 3D.
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If you have the last it may be not wight listed
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2nd December, 2014, 06:41 PM
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Rampage
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Join Date: Sep 2010
Posts: 85
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Quote:
Originally Posted by admin
1/Have you set a minimum net-speed clients (with pure or newnet) ?
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Where can I find this?
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2nd December, 2014, 09:52 PM
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Holy Shit!!
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Join Date: Nov 2006
Location: France
Posts: 1,846
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Quote:
Originally Posted by Hidden
Where can I find this?
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Have you set utpure or newnet .... for ZP ?
MinClientRate=
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17th November, 2014, 11:28 PM
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Godlike
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Join Date: Dec 2011
Location: Tennessee, USA
Posts: 441
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The newer ace, V09c, shouldn't be used because it is a beta and from what I heard, it was discontinued due to poor operation for other peoples because of incompatibility against other OS and a few other problem. Unless Anth approve... v09c shouldn't be out and public as Anth only gave it out to a few peoples for beta testing. Just a tip...
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17th November, 2014, 11:48 PM
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Rampage
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Join Date: Sep 2010
Posts: 85
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Will give it a look...thx admin.
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