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  #1  
Unread 26th October, 2005, 10:38 AM
Azura's Avatar
Azura Azura is offline
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Default New demo manager ?

Any news on an update Anthrax ? You said there might be a release soon but no news since.
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How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
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  #2  
Unread 26th October, 2005, 11:27 AM
kawaii kawaii is offline
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I'm sure it will be here when anthrax it's ready to be released.
I think he keeps finding bugs and fixes them
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  #3  
Unread 26th October, 2005, 12:02 PM
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it's done but I'm too lazy to recompile it :/
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  #4  
Unread 26th October, 2005, 12:49 PM
Anoobis Anoobis is offline
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i think i've followed Azura here but this is another voice asking for the new demo manager did i read right that it fixes the UTDC problem?
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  #5  
Unread 26th October, 2005, 02:46 PM
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yes
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  #6  
Unread 26th October, 2005, 06:23 PM
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Quote:
Originally Posted by AnthraX
it's done but I'm too lazy to recompile it :/
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #7  
Unread 26th October, 2005, 09:18 PM
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recompiled it anyway. This update does a lot of very nasty stuff so this is an experimental release... need feedback on it before I do anything else to the code.

http://utgl.unrealadmin.org/udemo/udemo31/2005-10-26/

Code:
* [ADDED]   : Option to destroy illegal actors (such as the UTDC native check that crashes demos)
* [FIXED]   : Fixed Scoreboard and HUD problems in 3rd person demos (Pure7G related)
* [FIXED]   : Fixed Camera cycling problems in 3rd person demos (Pure7G related)
* [CHANGED] : Cleaned up big parts of the code
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  #8  
Unread 26th October, 2005, 10:02 PM
Eris Eris is offline
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When I try to playback a demo and quit UT without stopping the demo i get the a error. It also happen when i stop the demo by demo stop.



Eris
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  #9  
Unread 26th October, 2005, 10:22 PM
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Ok, just got round to testing it. Since I'm doing a movie, I'll be doing lot's of viewing and will add any quirks that pop up.

* No more crash with "UTDCare" error (probably OSCare function) in firstperson mode.
* "UTDCKebab" error still occuring in third person. This also occurs in serverside demos.

Also, I haven't encountered the error that Eris describes although I have a fresh install of UT.

P.S: Thanks for the effort. This will be useful for the upcoming Clanbase Open Cups.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.

Last edited by Azura : 27th October, 2005 at 01:39 AM.
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  #10  
Unread 26th October, 2005, 10:34 PM
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uhm, I probably forgot to remove some debugging stuff in the dll, try using the original udemo dll instead
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  #11  
Unread 27th October, 2005, 01:38 AM
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I got this error while using the seekto command.

__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #12  
Unread 28th October, 2005, 01:11 PM
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nice release

finally i'm able to watch pure7g demos in 3rd person =D

but noticed one bug (dunno if it was in the old demomanagers too)
the flag isnt shown everytime after pickup (carrier carries none)
seems its not player dependent on my demo, sometimes it is shown, sometimes it isnt :x
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  #13  
Unread 28th October, 2005, 08:05 PM
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This is a problem with UTPureRC7G. I think Anthrax is working on it although I don't know how he's going to restore the flag.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #14  
Unread 1st November, 2005, 04:26 PM
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I'm not sure if this is related but I got a crash playing back a particular demo. Here's some extracts from the log :

Code:
udemo: DM-1on1-Ictus.DemoPlaybackSpec0 (viewport: 'Transient.WindowsClient0.WindowsViewport0') linked to DM-1on1-Ictus.ALplayer0
udemo: Voice Pack Intercepter Generated!
ScriptWarning: PureDMHUD DM-1on1-Ictus.PureDMHUD0 (Function Botpack.ChallengeHUD.PostBeginPlay:006F) Accessed None
ScriptLog: -> Illegal Actors: UTDCNCheck,
ScriptLog: -> Illegal Actors: UTDCNCheck,
ScriptLog: Setting skin to SGirlSkins.Garf and face to SGirlSkins.Isis with team 0 for Sex&Candy
ScriptLog: Setting skin to SoldierSkins.blkt and face to SoldierSkins.Othello with team 255 for Player
ScriptWarning: TMale2 None (Function Botpack.TournamentPlayer.SetMultiSkin:026B) Accessed None
ScriptWarning: TMale2 None (Function Botpack.TournamentPlayer.SetMultiSkin:0273) Attempt to assigned variable through None
DevMusic: Load music: Music Enigma.Enigma
ScriptWarning: PureDMHUD DM-1on1-Ictus.PureDMHUD2 (Function Botpack.ChallengeHUD.PostBeginPlay:006F) Accessed None
ScriptWarning: TournamentPlayerSoundInfo None (Function VAHandler7G.TournamentPlayerSoundInfo.FootStepping:009C) Accessed None
ScriptWarning: TournamentPlayerSoundInfo None (Function VAHandler7G.TournamentPlayerSoundInfo.FootStepping:00A4) Accessed null class context
ScriptWarning: TournamentPlayerSoundInfo None (Function VAHandler7G.TournamentPlayerSoundInfo.FootStepping:00DE) Accessed None
ScriptWarning: TournamentPlayerSoundInfo None (Function VAHandler7G.TournamentPlayerSoundInfo.FootStepping:00E6) Accessed null class context
ScriptWarning: TournamentPlayerSoundInfo None (Function VAHandler7G.TournamentPlayerSoundInfo.FootStepping:0111) Accessed None
ScriptWarning: TournamentPlayerSoundInfo None (Function VAHandler7G.TournamentPlayerSoundInfo.FootStepping:0119) Accessed null class context
ScriptWarning: TournamentPlayerSoundInfo None (Function VAHandler7G.TournamentPlayerSoundInfo.FootStepping:009C) Accessed None
ScriptWarning: TournamentPlayerSoundInfo None (Function VAHandler7G.TournamentPlayerSoundInfo.FootStepping:00A4) Accessed null class context
ScriptWarning: TournamentPlayerSoundInfo None (Function VAHandler7G.TournamentPlayerSoundInfo.FootStepping:009C) Accessed None
Code:
None
ScriptWarning: TournamentPlayerSoundInfo None (Function VAHandler7G.TournamentPlayerSoundInfo.FootStepping:0119) Accessed null class context
Critical: UModel::PointCheck
Critical: ULevel::MultiPointCheck
Critical: ULevel::SinglePointCheck
Critical: ULevel::FindSpot
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (ALplayer DM-1on1-Ictus.ALplayer0, Function UTPureRC7G.bbPlayer.
)
Critical: RemoteCall
Critical: HandleStream
Critical: UActorChannel::ReceivedBunch
Critical: (Actor ALplayer0)
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UuDemoDriver:TickDispatch
Critical: UpdatePreDemoRec
Critical: ULevel::Tick
Critical: (NetMode=3)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 11/01/05 17:23:43
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #15  
Unread 3rd November, 2005, 03:34 AM
sephir69 sephir69 is offline
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also had a problem working with eut as old version does... when trying to view eut demo's in first person you get a black screen.
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  #16  
Unread 8th November, 2005, 10:33 AM
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Azura Azura is offline
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Not sure if this is related, but here's an occasionnal error I get :

Code:
Log: Attempting to record demo F:\UnrealTournament\System\2005-11-8-11-18-40-DM-Deck16][--.dem
ScriptLog: Getting SoldierSkins.sldr1T_1, SoldierSkins.sldr2T_1, SoldierSkins.sldr3, SoldierSkins.Sldr4Brock
ScriptLog: Getting SoldierSkins.Blkt1T_1, SoldierSkins.Blkt2T_1, SoldierSkins.Blkt3, SoldierSkins.blkt4Malcom
ScriptLog: Getting SoldierSkins.Gard1, SoldierSkins.Gard2, SoldierSkins.Gard3, SoldierSkins.Gard4Drake
ScriptLog: Getting TSkMSkins.MekS1, TSkMSkins.MekS2Disconnect, TSkMSkins.MekS3, TSkMSkins.MekS4
Log: FactoryCreateText: TextBuffer with TextBufferFactory (0 1 UTDCv17.dc)
Warning: Can't find file 'UTDCv17.dc' for import
Log: FactoryCreateText: TextBuffer with TextBufferFactory (0 1 UTDCv17.dll)
Log: Execing UTDCv17.dll
ScriptLog: Owners check found
ScriptLog: Getting SoldierSkins.sldr1, SoldierSkins.sldr2, SoldierSkins.sldr3, SoldierSkins.Sldr4Brock
ScriptLog: Process check
ScriptLog: Memory check
ScriptWarning: UT_Eightball DM-Deck16][.UT_Eightball148 (Function Botpack.TournamentWeapon.PlaySelect:0043) PlayAnim: Sequence 'Select' not found in Mesh 'Eight2Pick'
ScriptWarning: UT_Eightball DM-Deck16][.UT_Eightball148 (Function Botpack.TournamentWeapon.PlaySelect:0049) Accessed None
ScriptWarning: enforcer DM-Deck16][.enforcer123 (Function Botpack.enforcer.ClientFiring.AnimEnd:001B) Accessed None
ScriptWarning: SniperRifle DM-Deck16][.SniperRifle90 (Function Botpack.TournamentWeapon.PlaySelect:0043) PlayAnim: Sequence 'Select' not found in Mesh 'RiflePick'
ScriptWarning: SniperRifle DM-Deck16][.SniperRifle90 (Function Botpack.TournamentWeapon.PlaySelect:0049) Accessed None
ScriptWarning: ShockRifle DM-Deck16][.ShockRifle113 (Function Botpack.ShockRifle.ClientFiring.AnimEnd:0050) Accessed None
Critical: appError called:
Critical: Assertion failed: Channel [File:C:\UTDev\Engine\Src\UnLevTic.cpp] [Line: 780]
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Critical: ULevel::TickDemo
Critical: UpdatePostDemoRec
Critical: ULevel::Tick
Critical: (NetMode=3)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 11/08/05 11:31:01
P.S: I might recompile this to add some of Poema's stuff.
P.P.S: Can someone edit Eris' post ? It's deforming the layout.
__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #17  
Unread 17th November, 2005, 03:06 AM
Cospaz Cospaz is offline
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http://utgl.unrealadmin.org/udemo/udemo31/2005-10-26/
Theres a .rar file there and a udemo.u(15/11/2005)
Please explain what should we use now
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  #18  
Unread 17th November, 2005, 11:50 PM
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Azura Azura is offline
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Replace the u file with the one provided in the rar file. Avoid replacing the dll as it seems to have some quirks.

Anyway, here's an error I'm getting online on a regular basis. Not sure if it's related.

__________________
How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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  #19  
Unread 18th November, 2005, 07:45 AM
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AnthraX AnthraX is offline
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not related. I've only made changes to the demo-playing part
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  #20  
Unread 21st November, 2005, 09:04 AM
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Azura Azura is offline
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Ok, I figured that my installation had a problem and reinstalled. Btw, if there's one request I have concerning any future versions it's to fix the problem that UTPure introduced with weaponshow. For some odd reason, the weapons will stay stuck pointing in one direction.
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How to feck up a perfectly good game:
UT (1999) = UnbelievableGameSoCoolIMustHelpBringNewPlayers Tournament
UT (2008) = Unreal ThrustMyPrivatePartsInYourFaceBish

And that's probably why UTIII was a relative flop. New game, same sh*thead players ^^.
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